-
""You have confused the true and the real.' GEORGE STANLEY conversation Contents The Recombinant City: A Foreword by William Gibson xi I Prism, Mirror, Lens 1 II The Ruins of …"
URBAN_DECAY
UNDERWORLD_DESCENT
TWILIGHT_DAWN
OPTICAL_CHAIN
LIGHT_SOURCE
Opening (chars 0-378)
-
"th wind. All you know 1 know: careening astronauts and bank clerks glancing at"
URBAN_DECAY
-
"th wind. All you know 1 know: careening astronauts and bank clerks glancing at"
LABYRINTH
-
"th wind. All you know 1 know: careening astronauts and bank clerks glancing at the clock before lunch; accuses cowling at light-ringed mi"
IDENTITY_FLUID
-
"All you know 1 know: careening astronauts and bank clerks glancing at the clock before lunch; accuses cowling at light-ringed mirror.; and freight elevator operator.; grinding a thumb full of …"
THRESHOLD
OPTICAL_CHAIN
LIGHT_SOURCE
REFLECTION_MIRROR
SYMBOLISM
Prism, Mirror, Lens (chars 459-881)
-
"glancing at the clock before lunch; accuses cowling at light-ringed mirror.; an"
IDENTITY_FLUID
SELF_CREATION
ALIENATION
-
"hot curves on his palms. Her knees slipped in leaves; that made her blink and laugh again. Her breath was like noon and smelled of lemons… He kissed her; she …"
SEXUAL_ENCOUNTER
-
"Mexico. 1 just carne from Mexico and 1-" "What do you want to change in the world?" she continued her Prism, Mirror, Lens 5 recitation, looking away."
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
OPTICAL_DISTORTION
Prism, Mirror, Lens (chars 7811-7960)
-
""But that really isn't i·m-" He rolled back in the loud leaves. you know who I am?" Night was some color between clear and cloud. ·You came here, to find …"
TWILIGHT_DAWN
IDENTITY_FLUID
SEARCHING
SETTING
DIALOGUE
II (chars 9259-9416)
-
"ropped his sandal: a lisp of brush. He dropped his shirt: that smoth"
KID
-
"Prism, Mirror, Lens 7 He had to climb a long time."
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 11736-11786)
-
"He got the tiny rings together under his chin and fingered (Thinking: Like damned clubs) catch closed. 8 Dhalgrrn He looked at the chain in loops onight between his feet."
OPTICAL_CHAIN
OBSERVING
SYMBOLISM
COMMUNITY
II (chars 13879-14049)
-
"He halted to feel for more heat; but the chain was only neutral weight."
OPTICAL_CHAIN
SYMBOLISM
SENSORY_DETAIL
II (chars 15308-15379)
-
"Oh, but it would not be so terrible had one calf not borne (if I'd looked close, it would have been a chain of tiny wounds with moments ·of flesh …"
OPTICAL_CHAIN
OBSERVING
SYMBOLISM
II (chars 18961-19189)
-
"He gazed across the wale of night water, all wind-runneled, and sniffed for burning."
FIRE_DESTRUCTION
TWILIGHT_DAWN
OBSERVING
SETTING
SENSORY_DETAIL
II (chars 22366-22450)
-
""Huh…?" At the walkway rail, another and another punctured the dark. ·You going into Bellona?" "That's right." Squinting, he tried to smile."
BELLONA_CITY
ARCHITECTURE
DIALOGUE
II (chars 22586-22726)
-
"Or the scorpions?" "He'll learn about them." Another laugh. ·What can you say?" "You want a weapon to take in with you?" That made him afraid again."
WEAPON
SCORPIONS_GANG
SURVIVAL
DIALOGUE
II (chars 24559-24707)
-
""Do I need one?" But they were,talking among themselves: Prism, Mirror, Lens 13 "You're gonna give him that?" "Yeah, why not?"
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
OPTICAL_DISTORTION
II (chars 24708-24833)
-
"It's yours." Metal sounded on chain, while one asked: "Where you from?" The flashlights turned away, ghosting the group."
OPTICAL_CHAIN
DIALOGUE
SYMBOLISM
II (chars 24871-24991)
-
""Here's your weapon." Flashlights followed the flicker in the air, the clatter on the gridded blacktop."
WEAPON
SURVIVAL
DIALOGUE
OPTICAL_DISTORTION
II (chars 25383-25486)
-
"The sound died on some turnoff-Gis it?1t "What'd they call it?" "An orchid." "Yeah, that's what it is." He walked over, squatted in the triple beam."
ORCHID_CHAINS
WANDERING
DIALOGUE
SYMBOLISM
II (chars 25693-25841)
-
"It is a city of inner discordances and retinal distortions. 3 Beyond the bridge-mouth, pavement shatt<>red."
ARCHITECTURE
THRESHOLD
REALITY_BREAK
SETTING
OPTICAL_DISTORTION
II (chars 28208-28315)
-
"Prism, Mirror, Lens 15 No lights in any near buildings; but down those waterfront streets, beyond the veils of smoke-was that Hre?"
ARCHITECTURE
FIRE_DESTRUCTION
OPTICAL_CHAIN
REFLECTION_MIRROR
OPTICAL_DISTORTION
II (chars 28688-28818)
-
"In fact, he reflected, it would take a pretty hefty wind to start them swinging- "Hey!" Hands, free and flowered, jumped to protect his face."
REFLECTION_MIRROR
DIALOGUE
AUTONOMY
BEAUTY
AESTHETIC_JUDGMENT
II (chars 32111-32252)
-
""What you been up to this evening?" "Nothing, I said." He took a breath: " I just got here, over the bridge."
ARCHITECTURE
THRESHOLD
SETTING
DIALOGUE
SENSORY_DETAIL
II (chars 32616-32724)
-
"About a half hour ago." Prisml MiTrOl; Lens 17 "Where'd you get the orchid?" "Huh?" He raised his hand again."
ORCHID_CHAINS
OPTICAL_CHAIN
DIALOGUE
SYMBOLISM
II (chars 32725-32834)
-
"You can be-The Kid, hey?" Three gifts, he thought: armor, weapon, title (like the prisms, lenses, mirrors on the chain itselO."
KID
OPTICAL_CHAIN
WEAPON
SURVIVAL
SYMBOLISM
II (chars 35711-35837)
-
"What do people say about us here in the eity?" "Not much." "Guess they wouldn't.· Tak looked away."
TAK
OBSERVING
DIALOGUE
II (chars 36487-36585)
-
""You just wander in by aceident, or did you come on purpose?" "Purpose." "Good Kid!"
KID
WANDERING
DIALOGUE
II (chars 36586-36669)
-
"This street turns into Broadway sOOn as it leaves the waterfront.» "What is there to see?" Prism, Mirror, Lens 19 Loufer gave a grunt that did for a laugh."
TAK
OPTICAL_CHAIN
REFLECTION_MIRROR
SETTING
OPTICAL_DISTORTION
II (chars 36714-36869)
-
""If we're really lucky. maybe-" the ashy leather, swinging as Loufer turned, winked aver a circular brass buckle that held together a two-inch-wide garrison-owe won't run into anything at all!"
TAK
DIALOGUE
COMMUNITY
II (chars 36992-37184)
-
""Hey, Tak?" "Yeah?" "How long have you been here?" "If you told me today's date, I could figure it out."
TAK
TEMPORAL_ANOMALY
DIALOGUE
II (chars 37805-37908)
-
"Its been a whUe.· After a moment Loufer asked, in a strange, less blustery voice: "Do you know what day it is?" "No, I…" The strangeness scared him."
TAK
TEMPORAL_ANOMALY
DIALOGUE
II (chars 37929-38077)
-
"Bellona used to be a pretty good town." Tak glanced at a doorway too dark to see if it was open or shut."
BELLONA_CITY
ARCHITECTURE
THRESHOLD
TAK
AESTHETIC_JUDGMENT
II (chars 38792-38896)
-
""Just like this?" On a store window their reflection slid like ripples over oit "There were a few more places the fire hadn't reached; a few more people who hadn't …"
ARCHITECTURE
FIRE_DESTRUCTION
LIGHT_SOURCE
REFLECTION_MIRROR
DIALOGUE
II (chars 39094-39391)
-
"Very quickly, surprisingly quickly, you become-" they neared another half-lit lamp; what moved became smoke, lobling from a window sill set with glass teeth like an extinguishedjack-o-Iantern- "exactly who you …"
ARCHITECTURE
FIRE_DESTRUCTION
TAK
IDENTITY_FLUID
LIGHT_SOURCE
II (chars 40279-40521)
-
"Sometime Prism, Mirror, Lens 21 after two I'd gather."
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 41102-41155)
-
""Is it safe in there?" "Looks pretty scary." Tak nodded."
TAK
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
II (chars 41608-41664)
-
""You show me a place where they tell women to stay out of at night because of all the nasty, evil men lurking there to do nasty. evil things; and …"
TWILIGHT_DAWN
TAK
SEARCHING
QUEER_DESIRE
SETTING
II (chars 42015-42243)
-
"The two of you shut up, huh?" Prism, Mirror, Lens 23 Swaying together and apart, they rounded another corner."
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
COMMUNITY
II (chars 45427-45536)
-
"Least, that's how 1 found it." "1 mean the… the dragons and things?« "Pretty, huh?» "What are they?" "You koowwhat is it a hologram?"
REALITY_BREAK
DIALOGUE
OPTICAL_DISTORTION
BEAUTY
AESTHETIC_JUDGMENT
II (chars 45862-45994)
-
"I am the wild machinist, past destroyed, reconstructing the present. 4 "Tak!" she called across the fire, rose, and shook back fire-colored hair."
FIRE_DESTRUCTION
TAK
LIGHT_SOURCE
DIALOGUE
II (chars 47994-48139)
-
"You know how Tak is." Around the miniature flames, reflected in his glasses, even in this light his tan suggested chemicals or sunlamps."
FIRE_DESTRUCTION
TAK
LIGHT_SOURCE
REFLECTION_MIRROR
II (chars 48913-49049)
-
""Who have you broughtJohn and me this time?" while John glanced up (twin flames slid off his lenses) for hints of dawn."
FIRE_DESTRUCTION
TWILIGHT_DAWN
OPTICAL_CHAIN
DIALOGUE
II (chars 49320-49439)
-
"Prism, Mirror, Lens 25 She reared her shoulders back, blinking."
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 49690-49753)
-
"But when you go to bed at sundown, you wake up pretty early." "I have." "We do a lot of work here-" she slipped her hands into her back pockets; …"
TWILIGHT_DAWN
SEXUAL_ENCOUNTER
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
II (chars 52050-52266)
-
"It's pretty hard to sleep with people hammering and building and what all." She smiled."
ARCHITECTURE
SURVIVAL
SETTING
BEAUTY
AESTHETIC_JUDGMENT
II (chars 52326-52413)
-
""Well, we're pretty ourooors oriented." She looked around, while he tried to feel the city beyond the leafy, fire-lit grotto."
FIRE_DESTRUCTION
LIGHT_SOURCE
OBSERVING
SETTING
DIALOGUE
II (chars 53770-53895)
-
"Prism, Mirror, Lens 27 You know, Tak is so strange."
TAK
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 54050-54101)
-
"He wedged between them-"Get out of the-" saw the orchid-"fucking way, huh?" and lugged the carton of canned goods off the table edge against ms belly, where ripe, wrinkled jeans …"
THRESHOLD
ORCHID_CHAINS
OBSERVING
SYMBOLISM
II (chars 56342-56586)
-
""It isn't anything." Prism, Mirror, Lens 29 He leaned to touch it, at her: She hadn't moved."
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
OPTICAL_DISTORTION
II (chars 58386-58478)
-
"Prism, Mirror, Lens 31 Two long-haired youngsters stood by the cinderblocks."
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 62578-62654)
-
"All you· know I know:,aruning astronauts and bank clerks glancing at the clock before lunch; actresses cowling at light-ringed mirrors and freight elevator operators grinding a thumbJuI of grease on …"
NOTEBOOK
OPTICAL_CHAIN
LIGHT_SOURCE
SYMBOLISM
II (chars 65922-66206)
-
""That's just some… weK, pretty weird stuffl" Prism, Mirror, Lens 33 "Whats weird about it?" She closed the cover."
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
OPTICAL_DISTORTION
II (chars 66318-66431)
-
"Hey, Kid, how's it going?" Flames bruised Tak's bulky jaw, prised his pale eyes into the light, flickered on his leather visor."
FIRE_DESTRUCTION
KID
TAK
LIGHT_SOURCE
II (chars 69590-69717)
-
""Tak, you are going to head the shelter building project for us…?" John's glasses flashed."
ARCHITECTURE
TAK
SETTING
DIALOGUE
II (chars 69822-69912)
-
"It's a good place, huh?" Prism, Mirror, Lens 35 "We'd be happy to have you," John said."
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
OPTICAL_DISTORTION
II (chars 70685-70772)
-
"Tak grunted: "Yeah." "The scorpions-is that some sort of protection racket they make the people in the commune pay?" "You could call it that."
TAK
SCORPIONS_GANG
COMMUNE_LIFE
DIALOGUE
COMMUNITY
II (chars 71613-71754)
-
"But then, they get protected." "Against anything else except scorpions?" Tak grunted again, hoarsely."
TAK
SCORPIONS_GANG
DIALOGUE
II (chars 71755-71856)
-
"At the next working light, within Sight of the lion-flanked entrance, Tak took his hands OUt of his pockets."
THRESHOLD
TAK
LIGHT_SOURCE
II (chars 73271-73379)
-
""Guess we're about to get into morning." "Which way does the sun come up?" Loufer chuckled."
TWILIGHT_DAWN
TAK
DIALOGUE
II (chars 73852-73943)
-
"Come on." Tak Prism, Mirror, Lens 37 rubbed his stomach agaio."
TAK
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 74902-74964)
-
"I haven't been a real nut in a long time." Prism, Mirror, Lens 39 "You're here, aren't you?" Tak's Germanic face (with its oddly Ne· groid nose) mocked gently."
TAK
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
OPTICAL_DISTORTION
II (chars 79707-79866)
-
""And you don't know who you are." "Yeah, but that's just 'cause I can't remember my-" "Home again, home again." Tak turned into a doorway and mount· ed the wooden …"
ARCHITECTURE
THRESHOLD
TAK
OBSERVING
REMEMBERING
II (chars 79867-80087)
-
""Are we going in the way you came out…?" The smoke around the building tops was luminous with dawn."
ARCHITECTURE
FIRE_DESTRUCTION
TWILIGHT_DAWN
SETTING
DIALOGUE
II (chars 80410-80509)
-
"You'll have to park your weapon at the door." He pointed vaguely at the orchid."
ARCHITECTURE
ORCHID_CHAINS
WEAPON
SURVIVAL
SETTING
II (chars 80794-80873)
-
""Here, JUSt a second." "Put it behind there." Tak indicaled two thick asbestos·covered pipes inside the doorway."
ARCHITECTURE
THRESHOLD
TAK
DIALOGUE
II (chars 80968-81080)
-
""Hey. this is pretty nice!" Tak stooped to peer into a crackling kerosene heater."
TAK
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
II (chars 86401-86482)
-
""You're doing a little better than those kids in the park." Tak grinned, took off his cap, and dropped it on the desk blotter."
TAK
SETTING
DIALOGUE
II (chars 88100-88226)
-
"On the second, a muscular black, in what could have been Tak's Prism, Mirror, Lens 43 jacket, cap, and boots, stood against some indistinct purple background, legs wide, one fist …"
TAK
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 89372-89596)
-
"She's very nice and I'm Prism, Mirror, L<ns 45 glad I know her, but she visits all sorts of people, many of whom are simply not in." Tak finished cutting …"
TAK
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 94504-94690)
-
"Well, rmjuS! surprised people don't take bets; trying 10 pick thenexi date for the TImes could be the Bellona equivalent to playing the numbers."
BELLONA_CITY
TEMPORAL_ANOMALY
II (chars 95921-96065)
-
""The rest of the country, it's fine." Tak turned, ·with the knife."
TAK
WEAPON
DIALOGUE
II (chars 97106-97172)
-
"As Tak turned to the bamboo, the brandies ran with light."
TAK
LIGHT_SOURCE
WANDERING
II (chars 98137-98194)
-
""It's amazing what Worcestershire will do for dehydrated eggs," Tak said through a mouthful of food, "thank God." He bit a tiny die of garlic; in his stinging mouth the …"
THRESHOLD
TAK
SURVIVAL
REMEMBERING
DIALOGUE
II (chars 98404-98744)
-
""It depends on who I'm with." He put his cup on the desk, opened the side drawer, reached in: "You ever seen one like this?" It was an orchid."
ORCHID_CHAINS
OBSERVING
DIALOGUE
SYMBOLISM
II (chars 99440-99582)
-
"Tak placed the points around his left nipple, pressed, winced-let the weapon drop to his lap."
TAK
WEAPON
SURVIVAL
II (chars 99752-99845)
-
""Bellona has become a city of strange-" he burlesqued the word with a drawl- ·craftsmen."
BELLONA_CITY
IDENTITY_FLUID
SETTING
DIALOGUE
II (chars 101077-101165)
-
"Orchids, light-shields, that chain you're weariogour local folk art." "I'm not going to take it ·off!" The conviction surprised him; its artieulation astounded him."
OPTICAL_CHAIN
LIGHT_SOURCE
DIALOGUE
SYMBOLISM
II (chars 101208-101372)
-
""I wasn't going to ask you to." He looked down at his chest, ran his forefinger, in the hair, from one pink dot to the nextstill visible where he'd pressed …"
ORCHID_CHAINS
WANDERING
OBSERVING
DIALOGUE
SYMBOLISM
II (chars 101386-101560)
-
"on the bed. He pulled his hands together into his lap, fingers and knuckles twisted around one anothe"
ARTISTIC_CIRCLE
FRAGMENTING
Robert Louis Stevenson reference in Bellona Times
-
""Why don't you take the rest of your clothes am" Prism, Mirror, Lens 49 "Look, I'm awfully dirty. man-' He raised his eye."
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
OPTICAL_DISTORTION
II (chars 103064-103186)
-
"The heated ring of Tak's mouth rell down his cock; his cock engOlged; the ring rose; and fell down again."
THRESHOLD
TAK
SEXUAL_ENCOUNTER
II (chars 105029-105134)
-
"Loufer, probably unable to get comfortable with two in so cramped Prism, Mirror, Lens 51 a space, sat deep in the swivel chair, knees wide, head lolling forward on one …"
TAK
OPTICAL_CHAIN
REFLECTION_MIRROR
SEXUAL_ENCOUNTER
OPTICAL_DISTORTION
II (chars 107538-107754)
-
""Hey, I'm gonna go..• " The desk drawer was slightly open; inside, in shadow; brass glinted. 52 Dhalgren He leaned down to look at Tak's slack lips, the broad nostrils …"
TAK
DIALOGUE
COMMUNITY
II (chars 109740-109957)
-
"Prism, Mirror; Lens 53 Nearly there, he stopped, raised his hand, stared at the steel blades that curved from the plain wrist band to cage his twitching fingers."
OPTICAL_CHAIN
WEAPON
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
II (chars 112066-112227)
-
"Then the bOttom flight; the warm corridor; coming up; slapping; he'd seen light before he'd reached the top, turned, and Seen the day-bright doorway (the big pipe and the little …"
ARCHITECTURE
THRESHOLD
LIGHT_SOURCE
OBSERVING
SENSORY_DETAIL
II (chars 114280-114572)
-
"Not aD. the lioB.S he'd walked betweealast night with Tak"
TWILIGHT_DAWN
TAK
WANDERING
SETTING
II (chars 125868-125926)
-
"The Ruins of Morning 61 A good wind could wake this city"
URBAN_DECAY
TWILIGHT_DAWN
SETTING
SENSORY_DETAIL
CHAOS
II (chars 127199-127256)
-
"I just drop in on them every rew days The Ruins of Morning 63… like Tak"
URBAN_DECAY
TWILIGHT_DAWN
TAK
CHAOS
II (chars 131517-131589)
-
""Pretty busy night." Something inside her face fought a grin"
TWILIGHT_DAWN
SETTING
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
II (chars 131765-131826)
-
"She said: "I don't really knOw." He said, after the silent bridge: "Well, you have to think something!" She reached into the coiled blanket and lifted out… the notebook"
ARCHITECTURE
THRESHOLD
NOTEBOOK
SETTING
DIALOGUE
II (chars 132587-132756)
-
""I like Il'ey days, days like this, days without shadows-" Then she saw he had jabbed his orchid against the log"
ORCHID_CHAINS
OBSERVING
DIALOGUE
SYMBOLISM
II (chars 134766-134879)
-
""That's-' he looked at the weapon still fixed by three points-"a pretty wicked thing"
WEAPON
SURVIVAL
OBSERVING
DIALOGUE
AESTHETIC_JUDGMENT
II (chars 135133-135218)
-
""Do you,' he asked slowly, "remember my picking up the orchid and putting it on my belt here?" "I put it OB there.» She thumbed some blemish on the harmonica. …"
ORCHID_CHAINS
WEAPON
REMEMBERING
DIALOGUE
SYMBOLISM
II (chars 137093-137342)
-
"His loss." The Ruins of Morning 67 She was pretty in a sort of rough way-maybe closer to "cute.' He nodded"
URBAN_DECAY
TWILIGHT_DAWN
CHAOS
BEAUTY
AESTHETIC_JUDGMENT
II (chars 139527-139634)
-
". He scratched himself On broken glass, but only noticed it a block away when be looked down to see a drop of blood had trickled across the notebook cover, …"
URBAN_DECAY
NOTEBOOK
OBSERVING
SYMBOLISM
I (chars 160318-160495)
-
". "Eh… thanks for my-" he almost shook his head again, but remembered-"my notebook." The man in the tie looked Sincerely perpleKe"
NOTEBOOK
OBSERVING
DIALOGUE
SYMBOLISM
I (chars 173533-173662)
-
". Then, 'Could I get some water?" "Certainly," and then to Fenster: ·We can cerlainly take him inside for a glass of waler.· The Ruins of Morning 83 "No--" Fenster …"
URBAN_DECAY
TWILIGHT_DAWN
SETTING
DIALOGUE
CHAOS
I (chars 173766-174078)
-
". (He hadn't put the orchid on…?) After a moment, he stopped to take the weapon Crom his wrist and put it through his belt loop again: moving armed through …"
ORCHID_CHAINS
WEAPON
SURVIVAL
SYMBOLISM
I (chars 175776-175964)
-
"? He looked around again, opened his notebook, turned quickly past "Brisbain" to a clean page, halfway or more throug"
NOTEBOOK
OBSERVING
DIALOGUE
SYMBOLISM
I (chars 175965-176082)
-
". This burning building,· crossed that out to substitute, "The singular burning in the midst of dozens of whole buildings," and without breaking Ihe motion of his hand suddenly tore …"
ARCHITECTURE
FIRE_DESTRUCTION
NOTEBOOK
SETTING
DIALOGUE
I (chars 177116-177330)
-
". Limping in a city without source, searching a day without The Ruins of Morning 85 shadow, am I deluded with the inconstant emble"
URBAN_DECAY
TWILIGHT_DAWN
WANDERING
SETTING
CHAOS
I (chars 178476-178606)
-
"… " He sat.;anya ':"" off between people: Tak, Kldd-Ill be right back!" He put the notebook and the hands through the shadows th paPdelr on the wooden table, drew …"
TAK
NOTEBOOK
DIALOGUE
SYMBOLISM
I (chars 181582-181897)
-
". Now seriously, how old would you say the Kid here is?" "Uh… oh, I don't know," Jack said, and looked confuse"
KID
OBSERVING
DIALOGUE
I (chars 184389-184499)
-
". He locked the door, put his notebook on the cracked porcelain tank (he'd left the paper on the table). looked at the mirror and said, "Christ…!' Tap turned full, …"
ARCHITECTURE
URBAN_DECAY
NOTEBOOK
OPTICAL_CHAIN
REFLECTION_MIRROR
I (chars 188586-188804)
-
". Minutes later the sink was awash with blood; the battleship linoleum. was speckled with it; but his face was clear of gore and leakage. 90 Dhalgren Sitting on the …"
OPTICAL_CHAIN
REFLECTION_MIRROR
OBSERVING
FRAGMENTATION
SYMBOLISM
I (chars 188879-189194)
-
". He let go, took the notebook from the toilet tank, turned it back on his thighs, and took out his pe"
NOTEBOOK
SEXUAL_ENCOUNTER
SYMBOLISM
I (chars 189345-189447)
-
"? You got a lot of places like this in Bellona?" "Teddys here is the one and only," Tak sai"
BELLONA_CITY
TAK
DIALOGUE
I (chars 191453-191544)
-
". "Jack, lanya, you too, Kid." He looked,,-cross at her to see if she wanted to g"
THRESHOLD
KID
OBSERVING
DIALOGUE
I (chars 194831-194912)
-
". "Yeah, come on." Tak pointed at her, so that when her bottle came down f<om her mouth, she looked at the engineer and frowne"
THRESHOLD
TAK
OBSERVING
DIALOGUE
I (chars 194946-195072)
-
". "You're not going to sit nound this place alI night and fight off the Horse Women of Dry-gulch Canyon, are you?" The Ruins of Morning 93 Lanya laughe"
URBAN_DECAY
TWILIGHT_DAWN
SETTING
DIALOGUE
CHAOS
I (chars 195073-195224)
-
". "I've never seen it like that before!" And tlten, louder: "Yak, has it ever been like that before?" The Ruins of Morning 95 (Someday I'm going to die, he.thought …"
URBAN_DECAY
TWILIGHT_DAWN
TAK
OBSERVING
DIALOGUE
I (chars 199425-199662)
-
". Like they used to think were flying saucers." "Reflected from what, on to what?" Tak asked. 96 Dhalgren Flakes of smoke spun ove"
FIRE_DESTRUCTION
TAK
REFLECTION_MIRROR
DIALOGUE
I (chars 201399-201529)
-
". The Ruins of Morning 97 With the jollity of their progress through the night streets, the repeated exclamations and speculatiOns at the twinned satellites, moments into Tak's dark stairway-footsteps …"
ARCHITECTURE
URBAN_DECAY
THRESHOLD
TWILIGHT_DAWN
TAK
I (chars 203660-204125)
-
"… ' "Oh, yeah." Tak arranged the breadboard on the edge of the des"
THRESHOLD
TAK
DIALOGUE
I (chars 208498-208564)
-
". "That's the spade who came into the bar, the one they named the moon after." "Yeah, that's George--George Harrison." Tak took the tOp alI another jar, smelled it, scowle"
TAK
SETTING
DIALOGUE
I (chars 210149-210320)
-
". "I'U see you around.' 'Yeah,' Loufer said from the cabin door, going in: the hair on his shoulder aDd the side of his head blazed with back-ligh"
ARCHITECTURE
TAK
LIGHT_SOURCE
I (chars 215500-215646)
-
". From New Zealand; it sounded like he had some sort of accent." "Told you Bellona was a small town." She looked at the pictur"
BELLONA_CITY
OBSERVING
DIALOGUE
I (chars 230506-230632)
-
". But from what we can gather, shortly after midnight last night--so far twenty-six versions of the Story have come in, with contradictions enough to oblige our registering an official …"
BELLONA_CITY
FIRE_DESTRUCTION
TWILIGHT_DAWN
SETTING
SENSORY_DETAIL
I (chars 243152-243475)
-
". The only final statement we can make with surety: Shortly after midnight, the moon and something called George. easy enough to mistake for a moon, shone briefly on Bellona. …"
BELLONA_CITY
SETTING
DIALOGUE
I (chars 246344-246598)
-
"n. "Thank you," he repeated, inane!y, palms pressing the notebook to his denim thighs, groWing w"
NOTEBOOK
SEXUAL_ENCOUNTER
DIALOGUE
SYMBOLISM
I (chars 250716-250812)
-
"l. I mean here in Bellona, Even though it's all smoke, and not fog at all," He said: "Five dollars an hour.' She said: "Hm?" "That's what they're going to …"
BELLONA_CITY
FIRE_DESTRUCTION
DIALOGUE
I (chars 252609-252768)
-
".". He put his notebook on the table beside the chait and looked at the d"
ARCHITECTURE
NOTEBOOK
OBSERVING
SYMBOLISM
I (chars 260444-260517)
-
"ve. They looked at the stairwell door with its wire-webbed glass and EXIT in red letters across it. lrundling footsteps grew louder- (His hand pressed against his leg, across one …"
ARCHITECTURE
OPTICAL_CHAIN
OBSERVING
SYMBOLISM
I (chars 268576-268812)
-
"t run. He lurched from the darkness and said, "Shit!» HiS wet foot left its spreading print on the notebook, where it lay outside th"
ARCHITECTURE
UNDERWORLD_DESCENT
NOTEBOOK
SYMBOLISM
I (chars 283950-284082)
-
"abinet. Ho turned the taps, sat on the toilet lOp, and, with Newboy on his notebook, read at the "Prolegomena." The water"
NOTEBOOK
SETTING
DIALOGUE
SYMBOLISM
I (chars 287049-287170)
-
"k down. He brushed his mouth on his skin, licked the de-salted flesh, kissed it, kissed his arm, kissed the paler place where veins pushed across the bridge from bicep …"
ARCHITECTURE
THRESHOLD
SEXUAL_ENCOUNTER
SETTING
I (chars 288711-288960)
-
"ate it. "Did Mr Newboy like them?" "I didn't show them to him." Somehow silverware, glasses, sideplates, and candles didn't seem right for talking about scorpions, orchid fights, the invisible …"
ORCHID_CHAINS
SCORPIONS_GANG
DIALOGUE
SYMBOLISM
I (chars 307849-308107)
-
"u, Kidd. Good night again." The smoke was so thick he wondered if the glass were opaque and he only misremembered it as clear- "Well-" Madame Brown pushed open the …"
ARCHITECTURE
URBAN_DECAY
FIRE_DESTRUCTION
TWILIGHT_DAWN
REALITY_BREAK
I (chars 321989-322315)
-
"a year. I was just wondering what happened with-" he looked around at building faces whose wreckage was hidden behind night and smoke; he could smell smoke here- "wi"
ARCHITECTURE
FIRE_DESTRUCTION
TWILIGHT_DAWN
OBSERVING
SETTING
I (chars 323425-323591)
-
"we tried! But by then, fire had broken out in the buildi"
ARCHITECTURE
URBAN_DECAY
FIRE_DESTRUCTION
LIGHT_SOURCE
SETTING
I (chars 326296-326352)
-
"e smiled. "I just asked." In the light from a flickering window, a story above them, he saw, through faint smoke, she was sm"
ARCHITECTURE
FIRE_DESTRUCTION
LIGHT_SOURCE
OBSERVING
DIALOGUE
I (chars 329264-329388)
-
"art of it. "Do you find Bellona stimulating, making you produce lots of work?""
BELLONA_CITY
SEARCHING
DIALOGUE
I (chars 334993-335071)
-
"and more. House of the Ax 169 He looked up at her and saw, across the top of her breasts, the inprint of his chain, befor"
UNDERWORLD_DESCENT
OPTICAL_CHAIN
OBSERVING
SEXUAL_ENCOUNTER
SYMBOLISM
I (chars 357943-358065)
-
"hile more. Then she said: "You know what I want?" "Mmm?:rl 176 Dha!gren She looked down at the notebook lying on the couch"
NOTEBOOK
OBSERVING
DIALOGUE
SYMBOLISM
I (chars 373356-373479)
-
"the hash. Kidd noticed the mirror on the side wall, the ead table with the crumpled antimacassar,Iingeriag from previous occupancy: He coughed: "How-" plosive withsmoke-"Iong have you guys been down …"
ARCHITECTURE
URBAN_DECAY
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
I (chars 385321-385665)
-
"his orchid. With deliberation, as though she had reached a decision about him, she said, "The poor people in this City-and in Bellona that pretty well means the black people-have …"
BELLONA_CITY
OBSERVING
SETTING
BEAUTY
AESTHETIC_JUDGMENT
I (chars 408212-408527)
-
"nd came free. "You walking along one night and some guy jump-" George lunged, crouching-"out and grab you-" (Kidd., m the leaves, pulled House of the Ax 207 back.) unya …"
TWILIGHT_DAWN
WANDERING
SETTING
DIALOGUE
SENSORY_DETAIL
I (chars 441315-441596)
-
"oon; not her. Besides, the moon doesn't circle the sun!" "Well," Georgesaid, "maybe it usually don't, but this is Bellona, and you ain't got no way to tell what's gonna …"
BELLONA_CITY
SETTING
DIALOGUE
I (chars 452591-452831)
-
"ramped-"Blam! And the sky gonna go dark and the lightning gonna go roll over the night, wide as a river and slow as the sea, and bUildings gonna come toppling …"
ARCHITECTURE
FIRE_DESTRUCTION
TWILIGHT_DAWN
LIGHT_SOURCE
WANDERING
I (chars 455171-455444)
-
"e on with me. I want you to meet a friend of mine,' and George says, 'Why sure!'-and he probably would,,too; he knows how small the world is he's acting …"
URBAN_DECAY
LIGHT_SOURCE
SETTING
BEAUTY
AESTHETIC_JUDGMENT
I (chars 469165-469565)
-
"stack, left. Where, he wondered as the door closed (the unlatched chain swung and swung over green paint), i"
ARCHITECTURE
NOTEBOOK
OPTICAL_CHAIN
SYMBOLISM
I (chars 476750-476859)
-
"of the floor. The notebook was on the wi.ndow sill Kidd walked up to it, looked at the worn, smea"
NOTEBOOK
WANDERING
OBSERVING
SYMBOLISM
I (chars 477184-477281)
-
"vest bottom. "A boy just fell down the God-damn.elevator shaft!" Kidd took another breath and tried to see past the crowd that had gathered at the door: "Will you bastards …"
ARCHITECTURE
LIGHT_SOURCE
OBSERVING
DIALOGUE
SENSORY_DETAIL
I (chars 494408-494679)
-
"next flight. At the landing he glanced back: The bright scales, claws, and fangs careened after him, striated and rigid as a television image from a monster fUm suddenly halted …"
TWILIGHT_DAWN
TAK
OBSERVING
SETTING
I (chars 495262-495509)
-
"there at aU. "Look, I've got to go get some-something." Holding his pants closed, he went past them into the living room, picked up his notebook and, holding it in …"
ARCHITECTURE
NOTEBOOK
DIALOGUE
SYMBOLISM
I (chars 509995-510185)
-
"She humphed. "If you asked him, I suspect John would tell you thats progress.· "The paper says it's Tuesday." Kidd moved his thumb absently against the blade of his orchid …"
ORCHID_CHAINS
OPTICAL_CHAIN
WEAPON
DIALOGUE
SYMBOLISM
I (chars 546783-547028)
-
"ontain sense. The thing you have been baring, not to mention staring through all this time, has become an immense prism.' Newboy leaned back now, his eyes somewhere on,the underside …"
IDENTITY_FLUID
OPTICAL_CHAIN
SYMBOLISM
OPTICAL_DISTORTION
I (chars 564307-564490)
-
"o check you out? He was all worried about you last time I was here." Bald plaster breasts were s"
OPTICAL_CHAIN
SEXUAL_ENCOUNTER
SYMBOLISM
I (chars 585339-585435)
-
"eekhole clicked. "It's Kidd!" The chain rattled, the door swung bac"
ARCHITECTURE
OPTICAL_CHAIN
DIALOGUE
SYMBOLISM
I (chars 587080-587147)
-
"the tablecloth. "That's a rather dangerous looking thing you did bring." "Oh," Kidd look"
ORCHID_CHAINS
OBSERVING
DIALOGUE
SYMBOLISM
I (chars 588035-588124)
-
"hall?-a door closed. Mrs Richards, holding the edge of the table and smiling, nodded: "Go on, Kidd.· Ronnie said to Mrs Richards: "He wants his money: He's a pretty practical …"
THRESHOLD
OBSERVING
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 594530-594844)
-
"g in front of the fire. Shadow: pale, hairy skin; black leather: Tak stood hack from the me, arms folded, legs wide. the ornate orchid of yellow m"
TAK
ORCHID_CHAINS
SYMBOLISM
I (chars 604417-604563)
-
"this fog and smoke. No… John walked by the fire's edge, bald chest glistening between his vest, stopped to talk with Tak; they"
FIRE_DESTRUCTION
THRESHOLD
TAK
WEAPON
LIGHT_SOURCE
I (chars 605086-605212)
-
"get yourself together. You sure you didn't take anything?" The ornate orchid at Tak's belt clashed t"
TAK
ORCHID_CHAINS
SYMBOLISM
I (chars 608412-608513)
-
"t way from park to bar. Kiddswayed in the doorway, looking at rocking candle flames, while Tak argued with the"
ARCHITECTURE
FIRE_DESTRUCTION
THRESHOLD
TAK
I (chars 608735-608845)
-
"get yourself together. You sure you didn't take anything?" The ornate orchid at Tak's belt clashed t"
TAK
ORCHID_CHAINS
SYMBOLISM
I (chars 610874-610975)
-
"t way from park to bar. Kiddswayed in the doorway, looking at rocking candle flames, while Tak argued with the"
ARCHITECTURE
FIRE_DESTRUCTION
THRESHOLD
TAK
I (chars 611196-611306)
-
"algren June? Or George? Paul Fenster looked up from his beer, three people down (Kidd felt something cold but manageable happen in his belly at the recognition), and came over …"
TAK
OBSERVING
SENSORY_DETAIL
I (chars 611411-611621)
-
"red, long-sleeve shirt. "I didn't think 1 would, and my first night"
TWILIGHT_DAWN
TAK
SETTING
DIALOGUE
I (chars 611741-611809)
-
"when he wasn't looking. Paul, this is the Kid." (Kidd wondered if he were projecting Tak's lack of enthusiasm.) "Come on over and sit down." "Hello." Kidd nodded toward Fenster, …"
KID
TAK
DIALOGUE
I (chars 612296-612527)
-
"re'S a cause all right! Maybe you've lost ninety-five per cent of your population, but you're still the same city you were before-" "You weren't here, before." Tak sat at …"
THRESHOLD
TAK
SETTING
DIALOGUE
I (chars 612778-612994)
-
"e to be dealt with now. Have you ever walked up Jackson Avenue?" 284 Dhalgren "'I've crossed it. tl "Well, take a good look around it, talk to the people …"
TAK
WANDERING
DIALOGUE
I (chars 615861-616207)
-
"itting rape on anybody. But if you want to associate with him, that's your problem, not mine. 1 think making all that to.do over it is the worst sort of …"
THRESHOLD
TAK
DIALOGUE
I (chars 616295-616687)
-
"poelns, for a few weeks? What made you start?" "I don't know: What made you?" "I suppose,' and Frank nodded again, "I had to." "Do you-" Kidd paused a moment, …"
BELLONA_CITY
SEARCHING
DIALOGUE
I (chars 622284-622542)
-
"ng?" Kidd turned around. "Just this notebook I found, filled up with somebodys journal." "Frank's pr"
NOTEBOOK
DIALOGUE
SYMBOLISM
BEAUTY
AESTHETIC_JUDGMENT
I (chars 623849-623949)
-
"back along the counter. His heart pounded loudly, irregularly, and though he didnt think he was sweating, he felt a drop run the small of his back, pause at the …"
OPTICAL_CHAIN
SYMBOLISM
BEAUTY
AESTHETIC_JUDGMENT
I (chars 628577-628774)
-
"ow hard he was breathing. "I mean I think I'm finished wilh it now… so-" Tak looked up from his seat-"
TAK
OBSERVING
DIALOGUE
I (chars 635884-635985)
-
"d for me.' He nodded Tak. "Good meeting you." He looked once more al Kidd, who only realized the expression was concern as Newboy-with notebook under"
NOTEBOOK
WANDERING
OBSERVING
DIALOGUE
SYMBOLISM
I (chars 636402-636551)
-
"is legs gave and he fell. "Another hot brandy for the kid herel" Tak holler"
TAK
OBSERVING
DIALOGUE
I (chars 636641-636716)
-
"ehead (damp), and nodded. "Uke I was saying," Tak continued, as blond arms with iuky leopards set Kidd a steaming glass, "for me, it's a matter of soul." He observed …"
TAK
OBSERVING
DIALOGUE
I (chars 636912-637114)
-
"n't have, so I said, Yeah. A whole bunch of kids were staying out on this island just off the <:oast." IoI.Uke the commune?'" ·One of,the kids' fathers was the …"
ARCHITECTURE
THRESHOLD
COMMUNE_LIFE
SETTING
COMMUNITY
I (chars 661974-662474)
-
"nd started down the slope. It was only when he reachedlhe door of the park rest rooms (it had been locked before but someone had broken it open so that …"
ARCHITECTURE
URBAN_DECAY
TWILIGHT_DAWN
NOTEBOOK
SETTING
I (chars 680575-680845)
-
"ainst the wall and moaned. "I don't feel teat well." "What'd you hear?" Within surprise, Kid (Kidd decided) reflecte"
KID
REFLECTION_MIRROR
SETTING
DIALOGUE
I (chars 684541-684657)
-
"still tore things inside. His hands, upturned, shook on his thighs, shook when he coughed: "… till she went away." Which made fairly little sense; so he asked: "You been"
TWILIGHT_DAWN
SEXUAL_ENCOUNTER
SETTING
DIALOGUE
I (chars 684847-685017)
-
"ain and staggered for door. "God damn I wish I had some water." Kid, in amused frustration,. turn"
KID
SETTING
DIALOGUE
I (chars 687540-687637)
-
"was wandering up the slope. Kid watched for a few steps, then tur"
ARCHITECTURE
KID
COMMUNE_LIFE
OBSERVING
COMMUNITY
I (chars 687673-687738)
-
"ened to a bowlegged jounce. "Maybe 1 better come on with you, huh?" Kid started walki"
KID
WANDERING
DIALOGUE
I (chars 687974-688059)
-
"!" Pepper stopped, blinking. Kid took a breath and"
KID
WANDERING
SENSORY_DETAIL
I (chars 688348-688398)
-
"tter from the broken windows. Pepper said, "Sometimes it changes even if you go the same way." Kid recalled conversations with Tak, but decided not to question Pepper further, who …"
KID
TAK
REMEMBERING
DIALOGUE
I (chars 693027-693216)
-
"!; where [sleep, so ill; okay. She sleeps in there." "My boudoir." Bunny gestured toward another room, where Kid could see a mirror and a dressi"
KID
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
I (chars 697515-697659)
-
"h is more'n I can say for you. Why don't you lay aID" from the couch, Kid said: "I just came around to see if somebody was in Teddy's. 1 …"
ARCHITECTURE
KID
DIALOGUE
I (chars 698565-698740)
-
"nt to fill it and another cup. "Just an old-fashioned girl, too, shy to dive into the rushing river of worldly fame, too late for the mouse-drawn pumpkin to take …"
KID
SETTING
DIALOGUE
I (chars 701236-701499)
-
"ear a shield around your neck? Mmmm?" 'Somebody gave me these clothes when I got my others messed up." Kid took the jar and picked up his pro"
KID
OPTICAL_CHAIN
SYMBOLISM
I (chars 701896-702037)
-
"accept the one Tak had given. Without it he could search, survive, make word convections in somebody elses notebook, commit fanciful murder, str"
NOTEBOOK
SEARCHING
SURVIVAL
SYMBOLISM
I (chars 713302-713447)
-
"ily, he backed into a doorway. (People with guns, hey?) He fe"
ORCHID_CHAINS
WEAPON
OBSERVING
SYMBOLISM
I (chars 718948-719009)
-
"f of Nightmare's face emerged. Kid could see half the mouth speaking: "Bnt when I count three, you get your ass over"
FIRE_DESTRUCTION
THRESHOLD
KID
I (chars 721067-721184)
-
"store wall, looked back down. "Three." Nighttnare caught Kid's arm, and the memory of traversed pavement was battered out by bruises on his back, knee, and jaw-"Hey, man, you don't …"
ARCHITECTURE
THRESHOLD
KID
REMEMBERING
DIALOGUE
I (chars 721283-721505)
-
"sted sound. The laugh cut off. Nightmare's scarred shoulder (it was the first thing Kid saw as his eyes cleared of the dark) hid half of Denny:' face as the …"
ARCHITECTURE
KID
OBSERVING
I (chars 721863-722025)
-
"htmare still held Kicrs a";"'. With his other hand, he grabbed JJ2 Dhalgren IGd's hair-"Hey' "-and matehed him around 180 degrees: Kid's face came up against wire, behind some dirty …"
ARCHITECTURE
KID
DIALOGUE
I (chars 722111-722391)
-
"ooked at the faces around him. The real black guy in vinyl looked up from Kid's orchid, blinked, looked away; he wore o"
KID
ORCHID_CHAINS
OBSERVING
SYMBOLISM
I (chars 724493-724612)
-
"re stepsl quickened after him. (Worlds within worlds: I am in a different world.) At the first landiog, Denny motioned the others ahead, glanced to make sure Kid was still …"
KID
OPTICAL_CHAIN
OBSERVING
SYMBOLISM
I (chars 728182-728559)
-
"b stairwell through a doorway. Kid pulled his orchid from his belt loop (the loop, worn from the blade, snapped) and fit"
KID
ORCHID_CHAINS
WEAPON
SYMBOLISM
I (chars 728672-728792)
-
"eep it down," Denny said. "No. But I talked to somebody who has." "Wbat-" Kid whispered; "What is Nighttnare trying to do in h"
KID
OBSERVING
DIALOGUE
I (chars 729772-729898)
-
"balcony rail with a brass bar. There was light up from below; leaning out ("Hey, watch it," Denny said, "somebody might be down there.""
KID
LIGHT_SOURCE
DIALOGUE
I (chars 730098-730233)
-
"stairwell: it was pitch-black. Three steps down Kid said, "Wait up-" Half a flight down, Denny asked, "What hap"
ARCHITECTURE
KID
DIALOGUE
I (chars 733709-733820)
-
"s of twUit tweed and corduroy. Kid glanced at the figure standing just beyond the doorway beside him (which was, of course, a dreSSing mirror, in a wooden stand, 1 …"
ARCHITECTURE
THRESHOLD
KID
OPTICAL_CHAIN
REFLECTION_MIRROR
I (chars 735159-735456)
-
"he combination was terrifying. "Hey," somebody said, "what you staring at?" grabbed the top of mirror fro"
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
I (chars 737414-737519)
-
"ague 339 Astonished and angry. Kid lunged forward and brought his free fist down"
THRESHOLD
KID
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
I (chars 737729-737810)
-
"boot of soft, rough-out black. Denny watched gravely while Kid, holding the edge in one handwaving his orchid"
THRESHOLD
KID
ORCHID_CHAINS
OBSERVING
SYMBOLISM
I (chars 739333-739443)
-
"us as close as you are to me. The Kid just grabbed the barrel and pulled it away." "Yeah?" A heavy scorpion behind Nightmare said: "Someb"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 740096-740234)
-
"scured by myriad bright prisms. "Come on!" Kid stepped gingerly across the shards, remembering:"
URBAN_DECAY
KID
DIALOGUE
I (chars 744252-744347)
-
"swung the wounded youth inside. As he fell, tbe unshaven guy (and some otheIS) no longer holding his lion, clambered over them- "Watch it-!" Crouched at the top of the …"
ARCHITECTURE
KID
LIGHT_SOURCE
OBSERVING
DIALOGUE
I (chars 745384-745587)
-
"r was hunkering oVer his wheel. Outside, Kid saw the figure ina third story window oftbesandstone wall (right beside the gold tin Emboriky)-Sigbting along the rifle, eye to the finder. …"
ARCHITECTURE
URBAN_DECAY
KID
OBSERVING
I (chars 745842-746039)
-
"to you guys?" No One answered. Kid took off his orchid and poked a around for his belt loop till he"
URBAN_DECAY
KID
ORCHID_CHAINS
OBSERVING
SYMBOLISM
I (chars 746844-746945)
-
"st dropped it when Kid reached. The scorpion panted like a woman in childbirth while Kid tightened the looped cloth on the handle of a k"
KID
WEAPON
SCORPIONS_GANG
I (chars 747374-747510)
-
"okay?" Denny asked. "You look… " Kid turned to the boy (two others, a scorpion and a passenger, were just turning away): Denny rubbed beneath his nose, blinked his blueThe …"
THRESHOLD
KID
SCORPIONS_GANG
OBSERVING
REMEMBERING
I (chars 748252-748594)
-
"e snapped on another work light. Across a long, newspaper-covered table, Kid saw a wall hung with pots, potato mashers, colanders, and shelves stacked wit"
ARCHITECTURE
KID
OBSERVING
I (chars 751712-751866)
-
"with naked eagerness on his face. "What'd you want?" K"
KID
SURVIVAL
DIALOGUE
I (chars 755319-755374)
-
"d's body still tingled from sleep. "How did you know 1 was here?" Newboy hesitated before the couch (Kid glanced at the plush and"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 755375-755504)
-
"Mr Newboy was unsnapping his case. "I don't know where the millt and sugar is." "I take it black." Kid released the plastic spigOt, moved a second cup under for …"
FIRE_DESTRUCTION
KID
DIALOGUE
SENSORY_DETAIL
I (chars 756315-756568)
-
"on slightly better paper than that. I'd argued for a larger typeface-" BRASS ORCIDDS "-but Roger explained, something I suppose were all aware of, that here in Bellona we often …"
BELLONA_CITY
KID
OBSERVING
REALITY_BREAK
DIALOGUE
I (chars 757391-757713)
-
"s have been kind." '1esus," Kid said. "What's been happening at-" "There are, if I can oversimplify," Newboy went on (Kid took a long breath and picked up his"
KID
DIALOGUE
SENSORY_DETAIL
I (chars 764690-764848)
-
"our notebook, and neither one has it. Except for the phrasing, 1 wouldn't have-" "The copy in the notebook has a comma, doesn't it?" Kid"
KID
NOTEBOOK
DIALOGUE
SYMBOLISM
I (chars 776266-776403)
-
"ght about once. That's pretty straRge. The parts I don't like-well, I can remember writing those,oh yeah, word by word by word.' "Then why aren't you going to write an"
KID
REMEMBERING
DIALOGUE
I (chars 779728-779895)
-
"another mistake. "Here," Newboy said. "Wby don't you lay the galleys on your notebook so you can write more easily." Wbile Kid passed the halfpoint of the next galley, Newboy …"
KID
NOTEBOOK
DIALOGUE
SYMBOLISM
I (chars 779917-780323)
-
"ressing a laugh. Kid felt embarrassed. "And you're not going to write anym"
KID
OBSERVING
DIALOGUE
I (chars 781656-781730)
-
"good idea if it came out with no name. AnonymOUSly." "Mr Loufer said that you're-rather picturesquely-called 'the Kid' by many of your friends?" "Th"
KID
TAK
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 785333-785481)
-
"ow that you don't want to write again. But be certain, inspiration will come, arriving like one of Rilke's angels, so dazzled by its celestial journey it will have completely …"
KID
NOTEBOOK
DIALOGUE
SYMBOLISM
I (chars 786828-787139)
-
"friend for me?" Kid shook. "Yes, sir. Um… thank you very much." The notebook was on the"
KID
NOTEBOOK
SYMBOLISM
I (chars 787934-788023)
-
"silence. Newboy nodded, smiled, left. Kid waited for the"
KID
REMEMBERING
OPTICAL_DISTORTION
I (chars 788124-788182)
-
"cent between his lips' uneven pigment. "Seen you in"
KID
OBSERVING
DIALOGUE
I (chars 789565-789616)
-
". In the hall, shrill echoes returned. "Kid," much more softly, "I haven't seen you in five days!· "Huh?" The heel on the f"
KID
OBSERVING
DIALOGUE
I (chars 795850-795973)
-
"no… His cheeks felt like pincushions. "Kid, what happened since the last time you saw me?" "We woke up, when those sons of bitches were"
KID
OBSERVING
DIALOGUE
I (chars 796841-796978)
-
"f cold water. It rose behind his knees. 'Pepper and me, we went down to the camp site,,only it had been abandoned.' "John and Milly didn't move the Commune till …"
URBAN_DECAY
COMMUNE_LIFE
OBSERVING
DIALOGUE
COMMUNITY
I (chars 797321-797546)
-
"ody knew where they could get a doctor. Madame Brown went with them, but she came back in about ten minutes. everybody was talking about it all yesterday." "He was …"
KID
SETTING
DIALOGUE
I (chars 798317-798591)
-
"foot into his pants, sweaty in blotches. He picked up his vest, his orchid, an"
ARCHITECTURE
THRESHOLD
ORCHID_CHAINS
WANDERING
SYMBOLISM
I (chars 806477-806556)
-
"to tell Reverend Taylor hI! was leaving. Studs bright in scuffed leather, shadows slipping across his shaggy; blond stomach, cap pushed back off the yellow brush, Tak Loufer stepped out, …"
KID
TAK
OBSERVING
I (chars 808546-808831)
-
"e about it while I get drunk." "Aw, shit… ' Not wanting to, Kid put his hands in his pocket and his head down in the nights chalky"
KID
WANDERING
COMMUNITY
I (chars 809620-809750)
-
"hat other kind do we even allow to visit? Three: The Universe is an essentially hospitable place, full of earth-type planets where you can crash-land your spaceship and survive long …"
BELLONA_CITY
KID
SURVIVAL
DIALOGUE
I (chars 813114-813364)
-
"wboy; the noise was no longer comforting. "Wasn't there a street lamp working on this block?" Tak bulled out the end of his sentence: "-in Bellona you can have anything …"
BELLONA_CITY
ARCHITECTURE
TAK
LIGHT_SOURCE
SETTING
I (chars 813448-813813)
-
"priving anyQne else of theirs. Home again. Kid looked aroun"
UNDERWORLD_DESCENT
KID
OBSERVING
I (chars 815275-815335)
-
"nt thumbs of darkness on his eyes. "We are? Tak, didnt there used to be a street light working at the e"
TAK
LIGHT_SOURCE
SETTING
I (chars 815345-815448)
-
"through the hall, went downstairs, went up. "First time you were up here,» Tak laughe"
ARCHITECTURE
TAK
WEAPON
SURVIVAL
SETTING
I (chars 815719-815804)
-
"gers around the glass till the nubs butted. In Time of Plague 375 "Where-" Tak put down the stapler, took up the bottle and leaned back against the desk, hands …"
KID
TAK
DIALOGUE
I (chars 818134-818434)
-
"the desk, but halted to take a fInal drink. "You do remember all the things t just told you about"
KID
REMEMBERING
DIALOGUE
I (chars 821168-821265)
-
"to feel flesh through it with his fingers. "Tak, you really"
TAK
SETTING
DIALOGUE
I (chars 821974-822035)
-
"hink you got the city figuredout?1'I "Me?!. "You were telling me how it follows those conventions-" Tak"
THRESHOLD
TAK
DIALOGUE
I (chars 822036-822140)
-
"saw it. To my mind, thats also impossible. " "Sometimes th"
TWILIGHT_DAWN
KID
LIGHT_SOURCE
DIALOGUE
I (chars 823196-823255)
-
"clearer than what you see in front of you. And the rest ofit-" he looked up again and noticed Loufer's discomfort_ "just isn't there." Kid laughed. which made Loufer chew"
THRESHOLD
KID
TAK
OBSERVING
DIALOGUE
I (chars 823617-823789)
-
"arder on what was in the back of his mouth. "Why do you stay in Bellona, Tak?" "I gather your friend Ernest Newboy is leaVing tomOrrow: I don't know: Why …"
BELLONA_CITY
TAK
DIALOGUE
I (chars 823790-824071)
-
"at idea?" But something inside had released. Kid yawned hugely and explained, with the end of it muddling his words, "Lanya said I should go to bed with you again; …"
KID
TAK
OBSERVING
DIALOGUE
I (chars 827682-828022)
-
"randy and read a God·damn book or something. "Sure.' Kid lay belly down on the pallet, and jiggled around so the chains an"
KID
OPTICAL_CHAIN
I (chars 828229-828352)
-
"thought before he closed his eyes and- "Hey. Kid, lying on his back, grunted, "Huh?" Tak scra"
KID
TAK
OBSERVING
DIALOGUE
I (chars 828801-828895)
-
"this tiroe, stubbing his toe on the top one. Kid came out on the dawn-di"
FIRE_DESTRUCTION
TWILIGHT_DAWN
KID
I (chars 831045-831118)
-
"was no other way to deal with save laughter. After all, he thought, ambling toward the corner, if this burning can go on forever, ifbesidesthe moon there really is a …"
FIRE_DESTRUCTION
TAK
SETTING
I (chars 831264-831508)
-
"This wide avenue had to lead onto the bridge. Kid followed it f"
ARCHITECTURE
KID
SETTING
I (chars 832159-832222)
-
"n gestured again through the back windshield. "Mr Newboy!' Kid"
ARCHITECTURE
KID
WANDERING
DIALOGUE
I (chars 833949-834012)
-
"got; underneath it all, you probably like me. Kid turned and looked at the shrouded city, like something crusty under smoke, its streets stuck blhld in it, its colors pearled …"
FIRE_DESTRUCTION
KID
OBSERVING
SETTING
I (chars 834700-834893)
-
"ood and seepage, over,the whole uneasy scape. He hlid a momentary image of all these walls on pivots controlled by In Time of Plague 383 subterranean machines, so that, after …"
KID
WANDERING
SETTING
I (chars 836657-837062)
-
"man's tuggiog, and fallen down over his belt. Kid picked up the loose end, found the other hanging across his chest-it had parted between lens"
KID
OPTICAL_CHAIN
SYMBOLISM
OPTICAL_DISTORTION
COMMUNITY
I (chars 838792-838934)
-
"it does.· Denny flipped his finger once more. "If you been walking around all night, you couldn't've been lookiog very hard"
TWILIGHT_DAWN
KID
WANDERING
SETTING
DIALOGUE
I (chars 844994-845117)
-
"te curtain moved in a window almost as dirty. Two black faces pres"
KID
OBSERVING
COMMUNITY
I (chars 845584-845650)
-
"h neither shielding nor greeting, she passed. Leaning against the water lank, Kid saw the splotched d"
ARCHITECTURE
KID
OPTICAL_CHAIN
OBSERVING
SETTING
I (chars 849860-849961)
-
"I'm scared of him, he realized. And I like him. "Get the rest of"
KID
DIALOGUE
SENSORY_DETAIL
I (chars 851516-851580)
-
"othes off." Denny's skin was hot and dusty dry. With his, other hand, Kid reached between them"
KID
SEXUAL_ENCOUNTER
I (chars 853571-853665)
-
"times. Denny leaned back to pull his pants off. Creatures of Light and Darkness 391 Kid loo"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
OBSERVING
I (chars 854776-854867)
-
"It Go on and do what you want then, was anger. With the sentence in his mouth unsaid"
THRESHOLD
KID
TEMPORAL_ANOMALY
I (chars 856602-856687)
-
"ead. "No.' "Then how'd you know?" Kid shrugged. "You JUSt looked like you were somebody who might." "'What's that mean?" "I don't knOw." Kid squeezed the tight muscle under the …"
KID
OBSERVING
DIALOGUE
I (chars 858391-858584)
-
"He felt his hair brush the ceiling and hunched. "You like that, hey?" Denny grinn"
KID
SEXUAL_ENCOUNTER
DIALOGUE
I (chars 858697-858778)
-
"the bathtub when he had been fouled with blood. "Hey!" Kid said, "how'Ie you?" She smiled again and pulled herself to sit cross-legged, with lots of dar"
THRESHOLD
KID
DIALOGUE
I (chars 860052-860204)
-
"slid over. Kid caught him around the shoulder. Denny lay dbwn, put his leg ov"
KID
SEXUAL_ENCOUNTER
I (chars 863230-863308)
-
"ulders as his pale hair curled against her face. Kid felt"
KID
SEXUAL_ENCOUNTER
I (chars 868628-868685)
-
"llank till his knuckles tOllched her softer one. "Go to sleep or somelhing." Denny (ook his face away. and Kid worked his arm benealh her neck (ber hair was much …"
KID
SURVIVAL
DIALOGUE
I (chars 871834-872092)
-
"d closed his eyes. "It's more, you know, liquid. And therel; more of it." "I'm bigger than you." Creatures of Light and Darhness 399 And it's more bitter." "You kn"
KID
LIGHT_SOURCE
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 873991-874154)
-
"to the room, moved somelhing below them, turned. Kid looked down across the blanket as a no"
ARCHITECTURE
THRESHOLD
KID
OBSERVING
I (chars 874260-874351)
-
". We found all sorts of junle In old blliJdings. There's lots of stuff around." Kid crossed his arms over Dennyl; back; Ihe warm mouth brushed his chest. 400 Dhalgren …"
THRESHOLD
KID
SENSORY_DETAIL
I (chars 875749-875919)
-
"nodded heavily, his voice roughened by fatigue. "Ain't seen you in a couple of days." Kid went into the bathroom and while he urinated, busied himself not thinking about when"
KID
OBSERVING
DIALOGUE
I (chars 878988-879163)
-
"). Halfway up the hall, though, he was frowning. Creatures of Light and Darkness 403 When he climbed back into the loft, Denny (between Kid's fists) turned over and blinked …"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
DIALOGUE
I (chars 882603-882819)
-
"ry time you screw?· "It's my Iault," Denny said. "Sure," Kid nodded. ·Comeon back here, will you?"."1, better go. 1 guess I been doing too much talking about you. 1 …"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 883052-883260)
-
"to wedge between the cushion and the couch-back. Creatures of Light"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
I (chars 887046-887114)
-
". "Hes a good kid. He doesn't make lot of noise. But when he does something, it usually turns out pretty good." That's a good image to live up to, …"
KID
BEAUTY
AESTHETIC_JUDGMENT
I (chars 887995-888144)
-
"runs." Nightmare blew steam down over his hands. "You know I don't make no fuckin' food runs.' ·We IIPt so many Cree loaders; Copperhead said at the coffee he held …"
KID
SURVIVAL
OBSERVING
DIALOGUE
I (chars 891657-891854)
-
"This laugh waS a bark that threw back his head. But the building anger was loosed in contempt about the roOm. 408 Dha!gren Dragon Lady's laugh got drowned in colIee, …"
ARCHITECTURE
KID
SETTING
I (chars 893685-894000)
-
"nder the girl on the couch, pulled out his vest. Kid was about to look at Denn"
ARCHITECTURE
THRESHOLD
KID
I (chars 894291-894369)
-
"All that guarantees is that he still likes me). Creatures of Light and Darkne"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
I (chars 895649-895727)
-
"reen eyes shut. Denny fingered up the projector. (The chain tickled Kid's chest.)"
KID
OPTICAL_CHAIN
SYMBOLISM
I (chars 896686-896768)
-
"ed the battery between the clips with his thumb. Kid moved both caged and free fingers on the blad"
KID
WEAPON
AUTONOMY
I (chars 896825-896923)
-
"t want anybody to get hurt." Thirteen hesitated. "Thanks." Then he pulled Smokey a little closer, and they walked around Kid into the other room, while somebody outside the door …"
ARCHITECTURE
KID
WANDERING
DIALOGUE
I (chars 899302-899505)
-
"t some, sweetheart?" which was from Dragon Lady. "Help yourself." Kid watc"
THRESHOLD
KID
OBSERVING
DIALOGUE
I (chars 901027-901101)
-
"to hun m Denny's group in the department store. A hand the color of an old tire suddenly landed on lanya's shoulder, another on Kid's; the close-cropped head bobbed between …"
KID
OPTICAL_CHAIN
SYMBOLISM
SENSORY_DETAIL
I (chars 903571-903875)
-
"413 The noise erupted and trundled and careered. Looking for the room with Denn"
ARCHITECTURE
KID
SEARCHING
OBSERVING
I (chars 904511-904590)
-
"said, "Heyl" and put the newspaper over his lap. He looked at Kid with a smile that fell apart into awed "I was… was reading the paper." At the edge …"
THRESHOLD
KID
OBSERVING
DIALOGUE
I (chars 904703-904855)
-
"ughed sharply. "rve been gone another five days! Right?" Her silhouette fr9wned, "Or sil<;o Or ten.•. people have been talking about me again, saying how I've been living it up …"
SCORPIONS_GANG
WANDERING
DIALOGUE
SENSORY_DETAIL
AESTHETIC_JUDGMENT
I (chars 907377-907613)
-
"with a gun? In the park?" He lalilghed, harshly. "l don't know if! want to live in yours!" She. was silent; once he saw her head jerk at some idea; …"
UNDERWORLD_DESCENT
TWILIGHT_DAWN
LIGHT_SOURCE
OBSERVING
SETTING
I (chars 908847-909103)
-
"enny crawled up over while someone else climbed. She stopped with her head just visible, and recognized Kid with a frown that faded to resignation, then climbed the"
KID
SEXUAL_ENCOUNTER
I (chars 909978-910143)
-
"id. "It isn't mine. All the junk up here is his. We just came to get away from the mob." "You see," Kid said, "instead of telling me whau. been …"
KID
SEARCHING
DIALOGUE
I (chars 910262-910459)
-
"Still, whatever tensions Were in it eased in it. "You open your mouth after this morning, cocksucker," Kid said"
THRESHOLD
TWILIGHT_DAWN
KID
DIALOGUE
I (chars 914946-915058)
-
"d. "I'm tickling." 418 Dhalgren "Oho" Denny said. And then: "That's nice." And then, raising his head, "\ think you better take that thing olf-at"
KID
OBSERVING
DIALOGUE
I (chars 915861-916006)
-
"ing over him, she took Kids wrist, got the clasp. Kid was completely astonished when Dennys hands Joined hers and, with no clumsLness, the blades opened, Cell.. way: the harness …"
ARCHITECTURE
KID
WEAPON
I (chars 916195-916452)
-
"e heard his own loud breath; he closed his mouth. Looking down at his chest, before his vision blurred with tears, he saw that one pri"
OPTICAL_CHAIN
OBSERVING
SYMBOLISM
OPTICAL_DISTORTION
I (chars 919409-919543)
-
"leaped from the bed, taking the sheets with him. His throat cramped and his heart exploded while he watched gold fire spill win"
ARCHITECTURE
FIRE_DESTRUCTION
LIGHT_SOURCE
OBSERVING
SETTING
I (chars 920314-920442)
-
", which reminded Kid of ferns. "Oof," lanya said. "Would you please tell me what your"
KID
NAME_AMNESIA
DIALOGUE
I (chars 928816-928902)
-
"and drew away a little. Lanya had leaned closer. "They are pretty!" "What is that one made on" Kid asked."
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 930400-930506)
-
"the box open for her to replace the playingpiece. Creatures of Light and Darkness 425 She turned it in her fingers a long time, till Kid's awareness of De"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
I (chars 930988-931142)
-
"h trouble with the paper on mathematical induction? Another thing he couldn't remember… and was sad at his ruined memory and happy for Lanya.) "It really is… just lovely.' 426 …"
KID
REMEMBERING
SEXUAL_ENCOUNTER
CHAOS
I (chars 933079-933273)
-
"d the bright cubes with gold p's, q's, K's, and r's. "It's not fair!" Lanya cried against Kid's arm, then laughed"
THRESHOLD
KID
DIALOGUE
I (chars 938048-938161)
-
"the box, and held it for Kid to put in his handful. While he fingered them clumsily into place, she asked, "Have you ever taken money for having sex with …"
KID
SEXUAL_ENCOUNTER
DIALOGUE
I (chars 939322-939599)
-
"craped So at his side. Lanya watched, her lips apart. "My chain," Kid repeated; he t"
THRESHOLD
KID
OPTICAL_CHAIN
OBSERVING
DIALOGUE
I (chars 941293-941377)
-
"Denny stooped listening, his cock, finally, lowering. "I'm hungry," Kid said "I haven't done anything but fuck for twentyfour hours: you, him, his girlfriend-" "You're a busy-' Lanya pulled on …"
KID
SURVIVAL
DIALOGUE
I (chars 944473-944719)
-
"be everybody went out." "That'd be nice,' Lanya said. "Do you guys keep food in the house?" Kid asked. 432 Dha"
KID
SURVIVAL
DIALOGUE
I (chars 944831-944941)
-
"," she had to say three Urnes before they understood. While Denn"
THRESHOLD
KID
ORCHID_CHAINS
SYMBOLISM
I (chars 945102-945166)
-
"reat, great, great circle. "Come on,' Kid reiterated. "Let's go, huh?" Denny followed, too quickly to tell why. unya waited till they had gone three steps (Kid l"
ARCHITECTURE
KID
WANDERING
OBSERVING
DIALOGUE
I (chars 947873-948034)
-
"k it tightly. Denny was sweating: "That IS something. (KId glanced up again.) "I never seen anything like that before in my life." Kid looked at Lanya who was walching …"
KID
OBSERVING
DIALOGUE
I (chars 948136-948337)
-
"stain. "What is that?" His voice was tearfully inane. "Is it some kind of heat lightning?" Someone else said: "Does that"
KID
DIALOGUE
SENSORY_DETAIL
I (chars 949559-949680)
-
"nd wondered. "You better corne on with me," he dared. "You all right, Kid?" the black in the vinyl vest asked from behind Copperhead, drifting there as udy of Spain …"
KID
SETTING
DIALOGUE
SENSORY_DETAIL
I (chars 949722-949984)
-
"the stick. "Jimmy!" she shrieked, ·come out of there! It's the scorpions, for God's--H Jimmy (Kid was surprised) suddenly closed his mouth, f"
ARCHITECTURE
THRESHOLD
KID
SCORPIONS_GANG
WANDERING
I (chars 954122-954263)
-
"teps. Denny beat Kid to the doorway and.extinguished. He leaned through, then looked back with a puzzled grin (others had already surged into the room, to fling their shadows in …"
ARCHITECTURE
KID
LIGHT_SOURCE
OBSERVING
DIALOGUE
I (chars 954369-954606)
-
"t do that! Don't-" "What the fuck they got in here?". "Come on, God damn it, don't do thaU" In Ihe maroon light across,the wall in front of Kid, an …"
ARCHITECTURE
KID
LIGHT_SOURCE
DIALOGUE
I (chars 954913-955114)
-
"gh woods, by lakes, and over hills above the molding. Kid looked down to see Cop"
ARCHITECTURE
KID
OBSERVING
SETTING
I (chars 955406-955486)
-
"ain, in perfect amicability. Then he stepped through"
KID
WANDERING
SEARCHING
I (chars 955708-955760)
-
"u," she said sofdy, and held his arm with both hands. As they were walking up the steps to the third floor Kid said "r • h ', want- t …"
ARCHITECTURE
KID
WANDERING
DIALOGUE
I (chars 956662-956995)
-
"on that mocked anger.) "Join the party, motherfucker! You gimme one of yours, l'Il give you one of mine. fI "Knock yourself o"
ARCHITECTURE
KID
DIALOGUE
I (chars 958098-958223)
-
"ow blocked the glare, Milly begaR-to giggle? No, cry. Kid looked through a"
ARCHITECTURE
THRESHOLD
KID
OBSERVING
I (chars 959886-959960)
-
"owding the hall. "Fuck!" he shoutcd at somebody once. "Get out of the wayl" Somebody behind Kid said (he looked back to see Siam waving his bandaged arm high to …"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
OBSERVING
DIALOGUE
I (chars 960046-960272)
-
"around the commline. I didn't know that was the Kid. How do you like that?" Kid pushed out onto the narrow balcony, surprised to find it empty, and looked up: …"
KID
SEARCHING
OBSERVING
SETTING
I (chars 960521-960708)
-
"voyeuristically; observed and mocked and felt tender. He looked down at the chains: ran his fingers between them; lifted up the hanging"
ORCHID_CHAINS
WANDERING
OBSERVING
SYMBOLISM
I (chars 963113-963248)
-
"'d come out was the pimply; stubble-bearded scorpion. He looked around uncomfortably as though he felt he might have interrupted something, seemed about to turn and go (what is he …"
KID
COMMUNE_LIFE
OBSERVING
COMMUNITY
I (chars 966509-966752)
-
"face was dark.. "Yeah…?" Denny came up over the edge. "They're making food-" and at the word, Kid smelle"
KID
SURVIVAL
DIALOGUE
I (chars 970800-970904)
-
"d it anyway. "Lanya's got a nice place," Denny said.. "Ye"
KID
LIGHT_SOURCE
DIALOGUE
I (chars 971211-971268)
-
"e was to after left. If she didn't go to sleep first. I think s"
KID
OBSERVING
BEAUTY
AESTHETIC_JUDGMENT
I (chars 972554-972617)
-
"pieces. "We heard about you cha.sing out the niggers! Hey-" he gestured to Dragon Lady who sat wall-"we about what he did to those niggers." Shit, Dragon Lady saId"
ARCHITECTURE
KID
OBSERVING
I (chars 974088-974252)
-
"enny on the and made a bIg thmg of not looking at Kid. The girl in the pea Jacket, next to Copperhead on the couch, occasionally picked food from Copperhead's …"
KID
WANDERING
SURVIVAL
I (chars 975595-975850)
-
"ore people sat down. "Baby, Adam, Dragon Lady, and me. You know the old weather tower in the park?" (What, Kid wondered,"
KID
LIGHT_SOURCE
SETTING
I (chars 976154-976275)
-
"or ftfteen minutes. Roger came and woke me up to see.". "You saw it from inside the house then?" Creatur"
ARCHITECTURE
UNDERWORLD_DESCENT
LIGHT_SOURCE
OBSERVING
DIALOGUE
I (chars 982340-982444)
-
"tty… I guess you'd say, spaced au!." They laughed again. The heavy blond Mexican with the blanket shirt rose from beside Tak and wa"
ARCHITECTURE
KID
TAK
WANDERING
I (chars 983141-983272)
-
"don't believe it's serious." Kamp's smile said as much. Kamp said, "1 saw it-s"
KID
OBSERVING
DIALOGUE
I (chars 985834-985913)
-
""1 certainly did! " someone cried. "Well." Kamp smiled. "Not too many ether people did, and certainly nobedy outside Bellona." "You saw what happened today." Teddy"
BELLONA_CITY
OBSERVING
DIALOGUE
I (chars 986563-986727)
-
"some sort of human reaction: laugh, cry. sing, something! You can't just lie down an"
URBAN_DECAY
KID
CHAOS
I (chars 993811-993895)
-
"answer you can give. Especially w the embarrassing ones. "Is that a question you get asked a lot?" I'Well.:rJ Kamp mulled, "more times than three.1'I "Then 1 guess it would"
KID
SETTING
DIALOGUE
I (chars 996921-997095)
-
"halgnm wasn't thinking of the trip exactly as a vacation. But I've. been here a few days, and I'll tell you, especially with the busmess thlS afternoon, I don't quite …"
KID
SETTING
DIALOGUE
I (chars 1002534-1002823)
-
"hat?" "Because 1 like you, 1 want you wtrust me a little. If I can show you I understand something ahout you, perhaps you will." "Ah, ha!" Kamp drew back, …"
KID
OPTICAL_CHAIN
OBSERVING
DIALOGUE
SYMBOLISM
I (chars 1003451-1003866)
-
"ningful to you, oryou couldsay anything meaningful to me. At least about that." "Hey; there.· Tak put his hand on Kid's s"
KID
TAK
DIALOGUE
I (chars 1009077-1009198)
-
"ed you out last night. Come home with me. Fuck me." "Naw. I'm looking for Lanya." Creatures of Light and Darkness 461 Tak enfolded his beer"
THRESHOLD
UNDERWORLD_DESCENT
TAK
LIGHT_SOURCE
SEARCHING
I (chars 1010106-1010246)
-
"In about two weeks 1 could pick out just about anything"
ARCHITECTURE
TAK
LIGHT_SOURCE
DIALOGUE
I (chars 1011242-1011298)
-
"The Street sloped. At the next corner they turned again. Half a block later Kid asked, "Can you see anything at all?" "No." "But you know where we're going •."
FIRE_DESTRUCTION
KID
IDENTITY_FLUID
DIALOGUE
SENSORY_DETAIL
I (chars 1011507-1011666)
-
"plate glass, an amber light silhouetted black wire forms. "What sort of store"
ARCHITECTURE
KID
TAK
DIALOGUE
I (chars 1012622-1012700)
-
"r Kids bare foOt. "What was this place?" Kid asked again. "A bookstore?" "Still is." Tak pe"
TAK
OBSERVING
DIALOGUE
I (chars 1013371-1013462)
-
"OUTICAL SCIEN CEo There were no books on that one either. Kid stepped around the boy's knees and looked up at PHILOSOP"
KID
WANDERING
OBSERVING
I (chars 1014153-1014271)
-
"on to PHILOSOPHY. All the shelves, it seemed, were bare. "Ommmmmmmmmmmmmmmmm..,1'1 Creat"
UNDERWORLD_DESCENT
KID
TAK
LIGHT_SOURCE
I (chars 1014311-1014400)
-
"aid "until there wasn't anything on the shelves any more. In there. ahead." Kid stepped into the alcove and stubbed his booted toe (thinking: Fortunately), hopped back, l"
KID
OBSERVING
REMEMBERING
I (chars 1014737-1014907)
-
"h. "A little.' Kid hurried on up the steps. Tak followed. From the top step Kid looked around at the shelves, and turned to Tak, who said: "I was just …"
KID
TAK
OBSERVING
DIALOGUE
I (chars 1017380-1017588)
-
"for me." He held up the copy and snorted rough laughter. "I Kid decided not to examine the shape this thought made, but caught the mica e"
THRESHOLD
KID
REMEMBERING
I (chars 1017589-1017727)
-
"ttonhole. "What are you going to do?" Tak handed it over. Kid opened it on the counter by the register, and wrote: "This copy of my book is for my …"
KID
TAK
OBSERVING
DIALOGUE
I (chars 1018049-1018227)
-
"have. And thinkiog it, deCIded what he had put was best. "You know-" as they stepped into the night, Kid felt his fingers dampen on the c"
TWILIGHT_DAWN
KID
SETTING
DIALOGUE
I (chars 1018682-1018820)
-
"g over the cup. "Yeah, I guess I do." They stepped down.. "?h," Tak ·Somebody told me you're supposed to be making It WIth some kid In the scorpions." "I …"
TAK
SCORPIONS_GANG
SETTING
DIALOGUE
I (chars 1019309-1019475)
-
"started to balk, found his own balking funny, and smiled. "Yeah." "And of co"
KID
TAK
DIALOGUE
I (chars 1019640-1019716)
-
"d for each location? Someone, then others, were laughing. Kid walked, registering first the full wildness of it, the spreading edges; but only at the working street lamp a"
ARCHITECTURE
KID
LIGHT_SOURCE
WANDERING
SETTING
I (chars 1020442-1020613)
-
"e run. She just rurned around and run 0[[ down the block. Run j1ilst like that!" The third was a black scorp"
ORCHID_CHAINS
OPTICAL_CHAIN
SCORPIONS_GANG
SYMBOLISM
I (chars 1021931-1022039)
-
"e beer can, looking left and right, said, "You scorpiOns. So you come down here a litt"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1022787-1022873)
-
"from shooting up people in the street?" The gun came up. 'We don't need no scorpion protection' and a d"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1025026-1025130)
-
"ed the battleship linoleum, the institutional yeUow wa1ls. Through an iron elevat"
URBAN_DECAY
THRESHOLD
KID
I (chars 1026731-1026812)
-
"he yellow of his eyes. "We… well, we knew you were coming. Only we dldn t know you were commg then. 1 mean, you re"
TWILIGHT_DAWN
KID
REMEMBERING
SETTING
I (chars 1027896-1028010)
-
"e next dead light. On the walls. were high barred windows. As Kid's eyes came down Creatures of Light and Darkness 471 the gates, a group of six middle-aged men …"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
WANDERING
I (chars 1031991-1032226)
-
"gaunt, tan girl with a brick-colored natural and freckles. (He'd seen her, at the church, with the blond Mexican, who had stopped him on the street, how many mornings later, …"
KID
OBSERVING
SETTING
I (chars 1032757-1032971)
-
"we say, come on and we gonna open up the big meeting room. And you just put a sign out say everybody come on over.' "I think thatS real nice," …"
THRESHOLD
KID
DIALOGUE
I (chars 1035242-1035469)
-
"and on her right shoulder, looking pained and piCturesque. "You know you"
KID
SEARCHING
DIALOGUE
I (chars 1037735-1037807)
-
"ots of little white girls COme around here looking for me. " "Her name rhymes with moon, andshe-" Kid's right fist clamped, fingertips and knuckles"
KID
SETTING
DIALOGUE
I (chars 1038453-1038601)
-
"k, looked up: Someone was coming down the spiral stairway. The fat, bald man (whose skin looked now more like oiled wrapping paper) in the bib· overalls descended, by Kid, …"
ARCHITECTURE
KID
OBSERVING
I (chars 1040737-1041104)
-
"le Caucasian laughter fei down through the spiral raili"
KID
OBSERVING
COMMUNITY
I (chars 1041558-1041613)
-
"g. Glass and Kid looked up together, looked down together. A lantern high on wall brushed soft highlights on Glass's arms, slapped harsh ones On his vest, and slipped a …"
ARCHITECTURE
KID
ORCHID_CHAINS
LIGHT_SOURCE
SYMBOLISM
I (chars 1041614-1041827)
-
"afLight and Darkness 475 IJYou wanna go see?D Glass said. 'Sounds like the kids from the park." Kid pressed his lips, glanced up again; suddenly he swung around the mil, …"
ARCHITECTURE
KID
SETTING
I (chars 1041896-1042088)
-
"e hall of milling men and women revolved and received him. "Too much!" Glass said at"
KID
DIALOGUE
SENSORY_DETAIL
I (chars 1046872-1046956)
-
"bably ain't really gonna do nothing… " Glass said, warily. "Then we find George, tell him theres a bunch of white people up in the balcony, two of them with …"
KID
WEAPON
SEARCHING
OBSERVING
DIALOGUE
I (chars 1047155-1047375)
-
"they're there?" "Fine," Kid said, back over his shoulder. "Then he can tell us that toO.D Three tubs near the wall held the four- and five-foot cactuses-the sort Kid had …"
ARCHITECTURE
KID
SETTING
I (chars 1047502-1047691)
-
"crisscrossed needles, hung what looked like a pink tissue. Two steps nearer, and Kid saw it was the rag of"
ARCHITECTURE
KID
OBSERVING
I (chars 1047785-1047891)
-
"e, then. What will happen to me… Glass fell in beside him. After aboutsix steps, Glass said: "What would you have done if he'd said, 'Why, sure, manl Go on …"
ARCHITECTURE
KID
DIALOGUE
I (chars 1052893-1053161)
-
"u walk me up to the house-you know where it is?" Kid nodded. "I mean, you guys are in the protection business, aren't you? l'djust as soon have some, walkiog …"
TWILIGHT_DAWN
SOCIAL_COLLAPSE
WANDERING
SETTING
DIALOGUE
I (chars 1057631-1057946)
-
"algren Glass looked at Kid with a sort of Is-he-crazy? look. So Kid said, "We'Ugo now," and thought:"
KID
SURVIVAL
DIALOGUE
I (chars 1058212-1058313)
-
", now: Now ifhe'd olfered me the other one… " Kamp chuckled. Creatures of"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1060201-1060274)
-
"quinted and blinked at one another after blocks of darkness. "I guess," Kamp said, jocularly, "it must be pretty hard for anybod"
KID
SETTING
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1062826-1062954)
-
"lickering through branches of some otherwise invisible tree. "You fe"
KID
SETTING
DIALOGUE
I (chars 1063156-1063224)
-
"Then this bunch of guys jumped out and beat shit out of me. They didn't have anything better to do, I guess"
KID
SCORPIONS_GANG
SEARCHING
DIALOGUE
I (chars 1063538-1063646)
-
"» "Did you ever find out who it was?" "Scorpions," Kid said. (Glass chuckled again.) "But that was before I started running." "Scorpiolis are about t"
BELLONA_CITY
WANDERING
DIALOGUE
I (chars 1063647-1063796)
-
"e only thing in Bellona you got to worry about," Glass said. "Unless it's some nut with a rifle in an upstairs window or on the roof who decides to …"
ARCHITECTURE
KID
DIALOGUE
I (chars 1063797-1063962)
-
", is really bad?" "About as bad as anyplace else," Kid said. Creatures of Light and Darhness 485 "Well,' Kamp reflected, "I guess it was a pretty goodjdea to get …"
KID
LIGHT_SOURCE
REFLECTION_MIRROR
DIALOGUE
AESTHETIC_JUDGMENT
I (chars 1064103-1064303)
-
"s using his rear to use me, Kid reflected, and said nothing. Ten for the Kid wondered how much th"
KID
COMMUNE_LIFE
SETTING
COMMUNITY
I (chars 1064304-1064401)
-
"my body swerves in light. "Yes, 'II Kamp said. "We're here. Between the newels, through the brass bars and shaggy pine, light slid into the crevices of Glass's face (sweating; …"
KID
LIGHT_SOURCE
SEXUAL_ENCOUNTER
I (chars 1065779-1066017)
-
"e the colors. They passed another lamp. Glass!; face was dry. The way anywhere in this ci"
KID
REMEMBERING
SETTING
I (chars 1069017-1069106)
-
"u reaIlywaot to?" ':Just to see what happened.' Glass Sighed. Across the pavement, at the ather end of the block, Kid saw the dim trapezoid "Light's still on." Of th"
ARCHITECTURE
KID
LIGHT_SOURCE
OBSERVING
DIALOGUE
I (chars 1069432-1069597)
-
"cluster of three lanterns inside the door, one still burned. Inside, the doors to the hall were closed "Don't sound like nobody\; the"
ARCHITECTURE
KID
DIALOGUE
I (chars 1069598-1069732)
-
"fted down. It rasped again beneath his boot on the last step. Kid came up behi"
ARCHITECTURE
THRESHOLD
KID
I (chars 1071134-1071212)
-
"d Glass in the doorway: The couch had been opened into a bed. The gaunt, brick-haired girl who had been with George, her neck looped with the optical chain, slept …"
OPTICAL_CHAIN
LIGHT_SOURCE
SEXUAL_ENCOUNTER
SYMBOLISM
I (chars 1071213-1071404)
-
"article of clothing. "Come OR. Out! Out! Outl fm not kidding. Out!· "l.ook-" Kid glumly contemplated the difficulties of rape (a surprising memory of his arms filled with the bloody …"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
REMEMBERING
DIALOGUE
I (chars 1072474-1072917)
-
"k her feet in. "I don't know what you got on your mind to do. But if you try it, you gonna get your ass hurt! n "Nobody wants to …"
ARCHITECTURE
KID
DIALOGUE
I (chars 1072965-1073114)
-
"ass, a dozen feet from the sidewalk, stared along the street. Kid joined him, stopping to look back, at the sound of footsteps: She st"
ARCHITECTURE
THRESHOLD
KID
I (chars 1073503-1073637)
-
"Jesus God,' she said softly. stepped out and raised her head. "… it's get"
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1073701-1073774)
-
"now. Hey! n "r mean now..• yeah!» Nightmares voice separated. "What do you wan"
ARCHITECTURE
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1081950-1082028)
-
"contrapuntal thought: No. No, that's not possible, is it"
KID
OBSERVING
DIALOGUE
I (chars 1083702-1083758)
-
"or something. Or they Were scared. Then we went back for him. He was dead." Creatures of Light and Darkness 49"
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1086480-1086590)
-
"led. "I knew it when you hit the motherCucker the first time. The second, third.•. all those other times you were banging on him, man, that was just extra." "You …"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1087542-1087857)
-
"the head with a piece of pipe yes" terday?" "Look, I didn'l… He stalled on the word, and stood, fists flailing about his shoulders to beat away the harrier to …"
ARCHITECTURE
KID
DIALOGUE
I (chars 1087858-1088101)
-
"m to get out of the room, beating lleIVously against his leg. The scorpion on the couch looked Clutching his lamp, or on the balcony crying; K"
ARCHITECTURE
KID
LIGHT_SOURCE
SCORPIONS_GANG
OBSERVING
I (chars 1089890-1090032)
-
"mmune deputation.) The scorpion bounced a little a"
KID
WANDERING
DIALOGUE
I (chars 1090158-1090208)
-
"ightmare, arms Sti'll folded, stood in the doorway squinting. Dulling smoke hung only yards beyond the screening, Kid asked: "What are you trying to do, huh?" "What do you mean?" …"
FIRE_DESTRUCTION
KID
DIALOGUE
I (chars 1092678-1092865)
-
"Denny reached back for his boots and started to put,them on. Once he glanced up and said, ""
UNDERWORLD_DESCENT
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1100280-1100372)
-
"is shit in the air. I don't think its very healthy, you know? What's the matter?" Kid had"
KID
OPTICAL_CHAIN
SYMBOLISM
I (chars 1103245-1103335)
-
"facade. Denny thumbed the bell. "They live on the top floor. The first two floors are empty so people won't think anyone's in the building." "It's a good idea not …"
ARCHITECTURE
KID
SETTING
DIALOGUE
I (chars 1104065-1104286)
-
"en pots, spidered in the bay window, or hung from the manrle. "Christ, it's"
KID
SURVIVAL
DIALOGUE
I (chars 1109844-1109920)
-
"s, hum?" She sighed. "Enough people will be glad to see it go. "Hey,' Kid asked, "are you balling"
KID
OBSERVING
DIALOGUE
I (chars 1112091-1112188)
-
"d who fell down the elevator. Wow.. _" Kid looked up at Denny. "..• 'Both legs.•• broken,'" Denny puzzled out, "'pulp-skulled, jelly-hipped-'" Kid sudd"
URBAN_DECAY
THRESHOLD
KID
DIALOGUE
I (chars 1115587-1115738)
-
"tl; what it…?" Denny looked surprised. u • •• had to be abou"
KID
REMEMBERING
DIALOGUE
I (chars 1116200-1116260)
-
"the same time… " he said. "Yes we can," tanya said. "Heret see… III A minute later, heads together, arms locked around one another's backs, Kid said, "This is comfortable." …"
KID
DIALOGUE
SENSORY_DETAIL
COMMUNITY
I (chars 1122542-1122772)
-
"ross to hold the right lapel of Denny's vest with her left hand. "Don't tell me"
KID
SETTING
DIALOGUE
I (chars 1127180-1127259)
-
"eth. "Deaf and blind? That's heavy. 1 was in San Francisco onCe. You know the welfare office on Mission Street?" "Yeah," Kid said, "I tried to get on wel"
KID
SETTING
DIALOGUE
I (chars 1127428-1127581)
-
"le. "I thought it looked like a coffee shop." The door s"
ARCHITECTURE
KID
OBSERVING
I (chars 1130276-1130332)
-
"li gonna call it?" Denny clacked his earphones down on the table. "-Watch it," Lanyasaid. uThose are delicate,1S "Sorry-Whats its name?" "For a while-" she ran her thumb across Kid's …"
KID
OPTICAL_CHAIN
LIGHT_SOURCE
REFLECTION_MIRROR
WANDERING
I (chars 1141312-1141632)
-
"up, she breathed a word all wind. "What do,you want?" umya asked. "Are you… all right?" The woman's eye"
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1144636-1144739)
-
"" "Because this is… " Lanya's lips worried the teeth behind them. "You wait here." Sh"
ARCHITECTURE
KID
WANDERING
DIALOGUE
I (chars 1145516-1145601)
-
"me?" "No," she said. "Just a little confused." She looked at Kid. "r can never figure out if you're the person I keep thinking you are." Kid stood up, walked …"
KID
WANDERING
DIALOGUE
I (chars 1156269-1156448)
-
"Is and differentials through aU the chambers of his consciousness. He looked over at the notebook, read what was on the page behind the list: Lingual synthesis: Wittgenstein, Ltvi-Strauss, Chomshy-l …"
NOTEBOOK
OPTICAL_CHAIN
REFLECTION_MIRROR
OBSERVING
SYMBOLISM
I (chars 1159229-1159666)
-
"God-damn fires. Seven times I had my house burn Out from und"
BELLONA_CITY
FIRE_DESTRUCTION
LIGHT_SOURCE
DIALOGUE
I (chars 1165035-1165096)
-
"that he had been misunderstood. "No…" He hugged up the pillowcase. "r ain't been in no fire in Bellona, except this one." "Where are we going to move?" Denny said, …"
BELLONA_CITY
FIRE_DESTRUCTION
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1165210-1165402)
-
"that's great!" "Here: I got your shirts." She caught up with them. "And-" she glanced up blankly at Kid; the heavy b"
KID
SEXUAL_ENCOUNTER
DIALOGUE
I (chars 1166853-1166970)
-
"ou ain't gonna have no fun there." "Boys can visit stuff like that. Boy.s just dOl,'t JiIlL there. 1 just don't think I want to live with you guys any …"
FIRE_DESTRUCTION
KID
LIGHT_SOURCE
I (chars 1168371-1168529)
-
"e said: "r'm pretty sure I got everything. What are you looking for? If it's not in there, it's probably in here.·"
KID
SEARCHING
DIALOGUE
I (chars 1168933-1169048)
-
"en her knees, watching two scorpions layout a mattresS on the floor. She lo"
KID
SCORPIONS_GANG
OBSERVING
I (chars 1170804-1170879)
-
"m ripped off. A black scorpion Kid dido't know stood up and grinned. "This sure bea"
KID
OBSERVING
DIALOGUE
I (chars 1171809-1171892)
-
"s the place we Were staying, hey, Kid?" Squinting, he looked around. "Yeah, th"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1171893-1171971)
-
"s the place like we were living before?" ClHuh?" "Describe it to me. I can't remember it. 1 can't… remember anything about it." "What do you mean?" UWhat color"
KID
REMEMBERING
DIALOGUE
I (chars 1174374-1174533)
-
"wereRJt theyr Frowning, Kid nodded. The walls about them were green. ""
KID
REMEMBERING
DIALOGUE
I (chars 1174567-1174637)
-
"s big! Don't you remember how cracked the walls aRd everything were? This place is in pretty good condition." After a moment,"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1175006-1175131)
-
"dubiously. He disappeared. More people moved in the hal"
KID
OBSERVING
DIALOGUE
I (chars 1175918-1175973)
-
"his feet a couple of times, grunted, then went into the other room. "Now you mean to tell me you don't know who put the split in Spites tit?" Nightmare …"
KID
ORCHID_CHAINS
DIALOGUE
SYMBOLISM
I (chars 1180506-1180661)
-
"very strange things." Nightmare stood up and walked out of the room. Kid saw Spitt and Glass, who ha"
ARCHITECTURE
KID
OBSERVING
I (chars 1186268-1186368)
-
"nd, straying on his chest, concentrated its motions"
ARCHITECTURE
KID
DIALOGUE
I (chars 1189084-1189136)
-
"y Calkins expected. Breath blicked from his nose; that was taughter. On the service porch, Kid looked down into the yard (fire light On the ceiling beams), grabbed the sil"
ARCHITECTURE
FIRE_DESTRUCTION
KID
LIGHT_SOURCE
OBSERVING
I (chars 1189629-1189800)
-
"Did I break my knee, he thought. No. It'll be all right in a minute… 'You all right, Kid?" That"
KID
SEXUAL_ENCOUNTER
I (chars 1190401-1190497)
-
"s wrist. The orchid, from the chain at his neck, spun bright petals. "Here…!"
THRESHOLD
KID
DIALOGUE
I (chars 1192159-1192235)
-
"g rot and silver. "You real[y doing nice here, huh? Beautiful, yeah. Beautiful." "Well, I'll be a motherfucker!" Kid announced, "I didn't even think you"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1193578-1193730)
-
"jutted on the syllable. He joggled a wine bottle in his spiky hand. "You got a really nice nest here; and I'm all ready for a run." "Help yourseU," Kid …"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1193847-1194191)
-
"in distress?" Copperhead laughed. "No, I..,0 The man screamed again. Momentarily Kid pictured the four of them foraging beyond the firelight,"
TWILIGHT_DAWN
KID
SETTING
I (chars 1198299-1198441)
-
"n filling the night about,them. "No, I don't wanna. r got Pepper fed. That's my heroics for the night.""
FIRE_DESTRUCTION
TWILIGHT_DAWN
LIGHT_SOURCE
SCORPIONS_GANG
SETTING
I (chars 1198480-1198583)
-
"Pepper. "Thanks." It was a long-handled, three-prong"
FIRE_DESTRUCTION
KID
LIGHT_SOURCE
I (chars 1198832-1198885)
-
"impsest 551 even with the long fork, his knuckles were painfully hot. The b"
KID
SCORPIONS_GANG
OBSERVING
I (chars 1199046-1199121)
-
"id beat his foot against his black jeans, both legs grey to the knee. "Notreally." "You exploring in there?" T"
ARCHITECTURE
FIRE_DESTRUCTION
TAK
DIALOGUE
I (chars 1199707-1199817)
-
"k through the girders. "How come you don't have the rest of the nest?"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1199865-1199935)
-
"num letters, forward on bolts, announced cleanly: MSE"
ARCHITECTURE
KID
REFLECTION_MIRROR
I (chars 1202519-1202573)
-
"rs obscured his eyes and lips: Maitland Systems Engineering Warehouse. Kid struggled momentarily with a memory of Arthur"
KID
TAK
REMEMBERING
I (chars 1202656-1202777)
-
"Tton, however, stenciled in white, was: PRODUCTO DO BRAZIL. Kid stood. Tak had wandered some forty feet down an avenue of cartons. 554 Dhalgren Kid's eyes had cleared to the …"
KID
TAK
LIGHT_SOURCE
I (chars 1204722-1204899)
-
"ut the stenciling on the boxes piled around him. FABRIQUE FRANc;:AISE. MADE IN JAPAN-the initial smudge mus"
KID
OPTICAL_CHAIN
SYMBOLISM
I (chars 1204922-1205029)
-
"eft side ·of the crate. To the right were the metal loops to li"
KID
OPTICAL_CHAIN
OBSERVING
SYMBOLISM
I (chars 1205738-1205801)
-
"ng on its chain. "They don't have any batteries inside them,' Tak said. "You have to get those from stores in the city." Stenciled across the inside oUhe crate top …"
KID
SCORPIONS_GANG
SETTING
DIALOGUE
I (chars 1205857-1206111)
-
"id. "This is what I want." Two bolts of… cloth (it was some sort of lame. Kid couldn't tel"
ARCHITECTURE
KID
LIGHT_SOURCE
I (chars 1207114-1207204)
-
"s is what she wants. It's pretty specia\. Go on and explore, if you want. I'll give a yell when I'm leaving.' Kid walked a dozen steps further"
ARCHITECTURE
KID
TAK
WANDERING
I (chars 1207455-1207597)
-
"some square piece of metallic equipment and stood. "Let's go." He Sighed. Halfway down the stairs Kid managed,to"
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1209835-1209947)
-
"ached in dusty light, blunted by echoes. Tak gave him a sarcastic glance. Is this, Kid thought, one of the things that, a minute hence, will slip fro"
KID
NAME_AMNESIA
REMEMBERING
I (chars 1209981-1210130)
-
""I guess it would be okay if 1 took this one… wouldn't it?" Tak shrugged. "Why not"
KID
DIALOGUE
COMMUNITY
I (chars 1211305-1211387)
-
"rette pack witlt three dials, two knobs, and a small light on one corner. "Give me a loan of the batter"
KID
WEAPON
DIALOGUE
I (chars 1212294-1212397)
-
"surprise,' 'Oh, sure," Kid said. ·Sure." He looked back at the warehouse. "Hey; Tak, who. 0, '?" "Now that question,' Tak said at his sh6ulder, "if I knew the anSwer …"
KID
TAK
DIALOGUE
I (chars 1213495-1213708)
-
"ch kneading his shoulder, listening to people moving again in other rooms. "Kid… 1" The black girl Dollar had been necking with last night (from her clothes, Kid saw, she …"
TWILIGHT_DAWN
KID
SCORPIONS_GANG
OBSERVING
SETTING
I (chars 1219345-1219539)
-
", once he better. I don't know what you're trying to do," Copperhead said. "But it won't work no other way." Ul don't care," Kid said, mainly because his shoulder …"
KID
SCORPIONS_GANG
OBSERVING
DIALOGUE
I (chars 1220012-1220209)
-
"head. "I think he just didn'I want to get hit no more, and he's just fakin'. But"
KID
OBSERVING
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1228927-1229007)
-
"' This has been planned, Kid thought smugly. This cOlildn't just be happening. Rave"
ARCHITECTURE
KID
DIALOGUE
I (chars 1231006-1231089)
-
"left- "I'll shoo. anybody else out," Kid said. -then ducked back in the door"
KID
SETTING
DIALOGUE
I (chars 1231090-1231167)
-
"s people stop, and then think… You know…?" In the silence, June looked confus"
ARCHITECTURE
THRESHOLD
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1237989-1238066)
-
"ion. "Keep looking." Kid tried to smile, succeeded, and found the effort honest. "You will." Walking down the hall, Kid pon"
KID
WANDERING
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1238277-1238400)
-
"Raven's knee. Raven was sitting creisslegged before a pile of bolts and screws. "You can go run the water in the sink now." "Huh?" Rave"
KID
OBSERVING
SETTING
DIALOGUE
I (chars 1238656-1238792)
-
"apped Escher closed, and rolled to lean over the edge. "Hey! Lanya!' "Hi, babes. Is Kid up there?" "Yeah, he's"
THRESHOLD
KID
DIALOGUE
I (chars 1241675-1241786)
-
"r knee. "I told you I would, didn't 11" She took Kid's hand, and one of Denny'S. "Tak tol"
TAK
OBSERVING
DIALOGUE
I (chars 1242341-1242430)
-
""Wash the pants fIrst. Give them to me and I'll run them through the machilJ.e. We have o"
ARCHITECTURE
KID
SETTING
I (chars 1242787-1242877)
-
"d so we him out, but Copperhead and Glass and Spilt went out and go"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1243698-1243765)
-
"other," Kid said. Then to Denny. "This brothers Ta!4an." "Yeah, I was just here. Remember?" "Oh.lI "What did she want?" "Family problems." "I thought you'd had enough of that f"
KID
REMEMBERING
DIALOGUE
I (chars 1244094-1244270)
-
"t like it, huh?" Denny moved over to sit next to her. "I think it's pretty neat. It's a lot better than the other one." "On my way from the …"
ARCHITECTURE
KID
DIALOGUE
I (chars 1244424-1244653)
-
"hese people fed? I mean, I was in the kitchen!" "We eat pretty well," Denny said. "I think we eat pretty well." "The lack of privacy would"
ARCHITECTURE
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1245481-1245619)
-
"f they don't want to come live with you, I'd be glad to. I'm clean, I'm friendly. I do a lot of the cooking around here, too; I'm a pretty …"
KID
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1247478-1247619)
-
"n't go up there." "I only want to talk with him a minutel" "I said hes busy; man. You canJt_" "Look, lover, I can see the tops of their heads …"
THRESHOLD
KID
DIALOGUE
I (chars 1248656-1248806)
-
"say, dear; one at a time, and slowly. HeRo.' That was to Denny, who was"
KID
OBSERVING
DIALOGUE
I (chars 1249284-1249356)
-
"old me he was once arrested for displaying himself ill public? Isn't that quaint? But I heard you were running a nest and so 1 thought I'd take a look-see …"
KID
WANDERING
DIALOGUE
I (chars 1250623-1250787)
-
"onaut person, Captain Kamp, is going to be there, isn't he?" "He's Calkins' guest. I guess he will." why.""
KID
SETTING
DIALOGUE
I (chars 1254073-1254179)
-
"Denny said, "Is that the guy you met who:S been on the moon?" "Um-hm." Kid nodded. Lany.a said: "I don't understand,"
TWILIGHT_DAWN
KID
SETTING
DIALOGUE
I (chars 1254180-1254296)
-
"ord to be more generous than I. I, I'm afraid, must guard my honor more jealously. After all, dear, it's aliI have." "Next time I saw Kamp," Kid said "he …"
KID
OBSERVING
DIALOGUE
I (chars 1256987-1257174)
-
"Rya and Denny and dropped to the floor. "-let me see, how do I get down from here? My, this is complicated; don't you think a-oh dear/-ladder would be much …"
THRESHOLD
KID
DIALOGUE
I (chars 1259958-1260133)
-
"enis filled through her grip. "I like that… ' Denny panted when Kid was inside him. "It's pretty good… » Kid got out"
KID
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1264528-1264644)
-
"14th, 1776. They spent the night at Lanya's. The next day: SundaY-lune 16th, 200l. That afternoon tire-colored Jack the Ripper, crouching before the open icebox whose light had just blown, …"
KID
LIGHT_SOURCE
OBSERVING
I (chars 1278574-1278894)
-
"ption, impulse, and decision had all fixed betWeen Kid's first word and his second. Kid grabbed the doorway, leaned into the next room and"
ARCHITECTURE
THRESHOLD
KID
I (chars 1278895-1279034)
-
"wered brows, staring out from under, looking left and right on the neutral avenues"
ARCHITECTURE
KID
SETTING
I (chars 1279666-1279748)
-
"sniffed and took his hand from his pocket. Filament tried not to clear her throat. As they walked ho"
KID
WANDERING
REMEMBERING
I (chars 1280726-1280827)
-
"at Kid, "and the fuckin' apes!" "Hey!» Jack the Ripper punched at Glass' shoulder. "Who's a Cuckin' ape, nigger?" But when Kid and Glass looked back, the Ripper let both …"
KID
OBSERVING
DIALOGUE
I (chars 1281587-1281762)
-
"you say so. Man, Nightmare sure looks something out there in them red velvet pants. Like a God-damn spade!" Kid's concession to festive dres"
KID
ORCHID_CHAINS
OPTICAL_CHAIN
SYMBOLISM
I (chars 1282985-1283125)
-
"d her hands before her chin and looked delighted. "A {uckin' bank?" Nightmare said. "Man, you're into some heavy stuff." Spider, the youngest, blackest. and tallest scorpion in Kid's"
ARCHITECTURE
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1286481-1286664)
-
"w the little girl in the maroon jeans. Her blue blouse was very clean but unIToned. She kept raising her hand to flatten the collar, glanCing down at herself, and …"
KID
REMEMBERING
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1287576-1287805)
-
"ou know? I don't go for that stuff." His eyes flicked from Kid's. ' Kid looked too. From the bottom of the steps, among the milling scorpions, Tarzan watched; with …"
ARCHITECTURE
KID
SCORPIONS_GANG
OBSERVING
REMEMBERING
I (chars 1288762-1289186)
-
"oke encysted the corner street lamp in a giant pearl. "God damn!" Somebody coughed. "How do you guys stand all thisl" (Kid couldn't see her bec"
ARCHITECTURE
THRESHOLD
KID
LIGHT_SOURCE
DIALOGUE
I (chars 1289935-1290078)
-
"Spitt's beetle glistened up like bottle glass. Nightmare turned to Kid and grinn"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1290632-1290712)
-
"e Brown, in something blue and,tailored, stepped out behind her, looking tentative. The diffused light gave back to"
KID
LIGHT_SOURCE
OBSERVING
I (chars 1291399-1291515)
-
"been, but her apparition, among so many, attracted his attention only by vanishing. Dragon Lady, lights out, looked skeptically at Lanya, said to Kid, "I thought you said this weren't …"
KID
OBSERVING
DIALOGUE
I (chars 1294026-1294230)
-
"er knob-the one on the front-is for the color intensity. Leave it like this for now. We don't want to shoot it all on the entrance." Ploodlights between the huge …"
THRESHOLD
TWILIGHT_DAWN
LIGHT_SOURCE
SETTING
DIALOGUE
I (chars 1301167-1301422)
-
"uess I can tell you that I've read about you." ·Um… ' The Captain smiled uncertainly. "I spent some tim"
KID
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1306543-1306646)
-
"like you to meet Angel, the Ripper, and Raven." She stayed a little longer with them. Kid listened to the conversation start, halt, and finally settle into even exchanges (between …"
KID
COMMUNE_LIFE
COMMUNITY
I (chars 1309093-1309306)
-
"e at him. "Oh, hi…!. Kid grinned, astonished how happy he was to see someone he knew. "Get yourself something to eat, why don't you?" Fenster said and 6Qf Dhalgren …"
THRESHOLD
KID
DIALOGUE
I (chars 1309598-1309781)
-
"oise billowed about her silver hem, trying and failing to rise like a lazy lava lamp. He started to go take a plate, but suddenly t"
KID
OBSERVING
DIALOGUE
I (chars 1310432-1310563)
-
"speak to you otherwise. I wanted to tell you how much pleasure Brass Orchids gave me. Only now I-find that i1's-' her dark eyes, still unhappy, fen and rose- "ju"
KID
SEARCHING
DIALOGUE
I (chars 1310775-1310936)
-
"rised to see him leaning over against the stone wall, talking with Revelation) Frank. There was a bridge betweenJanuary and June. 606 Dhalgren Kid looked over the rail at"
ARCHITECTURE
THRESHOLD
KID
OBSERVING
SETTING
I (chars 1314071-1314241)
-
"k: "The only thing I could think of to do was to phYSically push them at one another… " Kid thought"
KID
OBSERVING
DIALOGUE
I (chars 1314414-1314514)
-
"jumped. A bopping lope took him to the bar. The white bartender gave him two drinks. He came to the corner, thrust one glass at Baby and said loud enough …"
KID
DIALOGUE
SENSORY_DETAIL
I (chars 1317323-1317519)
-
"tain that works and all." "Come on. We gonna show you." Lady of Spain togged.his arm. "D.. t, you ainl t never seen no garden as pretty as this in"
ARCHITECTURE
KID
OBSERVING
DIALOGUE
AESTHETIC_JUDGMENT
I (chars 1319681-1319827)
-
"er door. The organ piece ended; after a slight pause, a long note bent. Then another… They were"
KID
WANDERING
DIALOGUE
I (chars 1320465-1320561)
-
"ad." At the head of the steps, Kamp waited for Kid b"
ARCHITECTURE
THRESHOLD
KID
I (chars 1321740-1321792)
-
"ht. He led Kid across a brick floor to a double doorway. '" was in the overload part. It was all pre"
KID
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1321822-1321922)
-
"nd,' he said, "as much as l'U let myself.' "Maybe," Kamp said after a moment, "you do. Let's go back down to the party.' Walking down the"
ARCHITECTURE
KID
WANDERING
I (chars 1327174-1327311)
-
"wondered if there were any benefit from the feeling. He wanted to find umya and Denny. Outside on the terrace, while the Captain, beside hitn, looked around as if for …"
TWILIGHT_DAWN
KID
WANDERING
OBSERVING
SETTING
I (chars 1327346-1327559)
-
"emerald and indigo. UiHey," he said. "Have you seen Denny?1J She turned. ·You haven't. He's feeling abandoned.' Paul Fenster, holding his drink benealh his chin, stopped around 612 Dhalgren Kid …"
URBAN_DECAY
KID
DIALOGUE
I (chars 1327934-1328308)
-
"been a while!" "Suffering's supposed {O be good for the something-or-olher," Kid said. "It damn," Fenster replied, "well be"
ARCHITECTURE
THRESHOLD
KID
WANDERING
SETTING
I (chars 1329124-1329247)
-
"g's wrong, Kid. Everylhing's okay." The distressful smile went"
KID
OBSERVING
DIALOGUE
I (chars 1331083-1331145)
-
"Kid rubbed his back. Denny said, "Why you doin' that?" But he was smiling at his lap. ""
KID
WEAPON
DIALOGUE
I (chars 1331897-1331985)
-
"ou…?"!.anya reached for Dennys shoulder. But Denny suddenly stood and stepped forward. Kid wondered if he'd seen her reaching, watched her fa"
THRESHOLD
KID
OBSERVING
I (chars 1332626-1332767)
-
""Hey. see, I got it good!" "'You sure do,:It LaJlya said. Kid stood and took her arm. "Come on.' "'Where are we…?" Kid grinned: "Come onl" She raised a brow …"
KID
OBSERVING
DIALOGUE
I (chars 1332985-1333145)
-
". nodded. "r do." Denny breathed out and looked. They stood apart and felt very close. Kid watched her dress catch what light"
KID
LIGHT_SOURCE
OBSERVING
I (chars 1335515-1335641)
-
"head. Kid shrugged. "I can't find my combl" Milly finally got out. "Isn't it amazing! I carrt fmd my comb." Lanya looked back at Kid: "Here, I'll see you in …"
KID
OBSERVING
DIALOGUE
I (chars 1340074-1340233)
-
"ter he'd left Denny. Kid thought: But the whole point was to spend some time"
ARCHITECTURE
THRESHOLD
KID
SETTING
I (chars 1341433-1341509)
-
"ng for you. Congratulations on evetyrhing. I'm having a great time." "Yeah,""
ARCHITECTURE
THRESHOLD
KID
OBSERVING
SETTING
I (chars 1341808-1341885)
-
"cause I guess you've been getting a lot of compliments, espeCially here at your party. And real honesty is going to be a little this evening isn't th"
TWILIGHT_DAWN
KID
SETTING
DIALOGUE
I (chars 1342373-1342522)
-
"r tho whole thing is all this business. He gesturedat guests both s"
TAK
TEMPORAL_ANOMALY
I (chars 1344716-1344783)
-
"though-about what you read and what you felt-I suspect it does mean something tc> you. Which is why I keep bothering to put my foot in my mou"
THRESHOLD
KID
DIALOGUE
I (chars 1345739-1345880)
-
"It sounded like the most tentative question. Frank nodded, look"
ARCHITECTURE
THRESHOLD
KID
WANDERING
SETTING
I (chars 1347546-1347609)
-
"over the whole thing is all business." He gestured at guests both sides of the bridge. "Tak once told me you were as old as he is-two"
KID
TAK
TEMPORAL_ANOMALY
I (chars 1349544-1349677)
-
"though-about what you read and what you felt-l suspect it does mean something to you. Which is why I keep bothering to put myfoot in my mout"
THRESHOLD
KID
DIALOGUE
I (chars 1350572-1350713)
-
"It sounded like the most tentative question, Frank nodded, looked over the rail again. Kid stepped around him and walked toward the"
ARCHITECTURE
THRESHOLD
KID
WANDERING
SETTING
I (chars 1352381-1352513)
-
"air. Before his blinking, black scales flittered to silver, to scarlet, to green. "No. But you look like you just walked into a wall and now yoU'!\! waiting for it …"
ARCHITECTURE
KID
WANDERING
I (chars 1354563-1354734)
-
"red that loss more than days Or names. Below, Frank said: "Wait a minute… wa"
ARCHITECTURE
THRESHOLD
KID
OBSERVING
SETTING
I (chars 1363002-1363078)
-
"ll the literary type." "Oh, everybody and their brother writes poems," Bill tossed away. "You think, then-" which was Kamp's voice: It came from under the bridge"
ARCHITECTURE
THRESHOLD
KID
NOTEBOOK
SETTING
I (chars 1365256-1365417)
-
"for the… Unhl" Their scrabbling boots were louder than their caught breaths and voices. K"
KID
ORCHID_CHAINS
SYMBOLISM
I (chars 1369646-1369736)
-
", one by one they fell away among the guests who ringed the garden. More were edging in. Siam, in the central tussle, looked up, then ducked under Kid's arm; …"
KID
ORCHID_CHAINS
OBSERVING
SYMBOLISM
I (chars 1370263-1370490)
-
"" "Okay," Kid told Dollar. "Tell him you're sorry." "Nol" Dollar lurched in Glass' grip. Glass' vinyl vest swung back from the crossed scar poking over his belt, flapped to …"
KID
ORCHID_CHAINS
SYMBOLISM
I (chars 1373806-1374067)
-
"d-" "Nooooo!" Dollar whined and twiSted. "Please don't kill mel" Talk had stopped again. "Say you"
KID
OBSERVING
DIALOGUE
I (chars 1374307-1374404)
-
"as like looking down again at a pattern of tiles he'd been walking over for hours. Did!…? The sublimest moment I remember (Kid pondered) was when I sat naked under …"
TWILIGHT_DAWN
KID
NOTEBOOK
REMEMBERING
SETTING
I (chars 1379010-1379246)
-
"er, then another, and listening to the ways they tied, while the sky greyed out of night. Oh, please, whatever I lose, don't let me lose that one- "Hey, Kid!'" …"
KID
WANDERING
DIALOGUE
I (chars 1379247-1379440)
-
",:IS Spider said. "Us ganna stop Soon. " He torned the stained paper around, exanrining it. Blood is a living tissue, Kid thought, remembering his high school biology teachers glasses …"
THRESHOLD
KID
OPTICAL_CHAIN
SYMBOLISM
I (chars 1381169-1381354)
-
"ondered where he got the,time to do all he does.' "I don't actually Write anything he signs. But… 1 research a lot for him." Bill turned up a small path …"
KID
WANDERING
REMEMBERING
I (chars 1385230-1385384)
-
"he bushes. Denny went, • Shhhhh," took his finger from his lip"
KID
OBSERVING
DIALOGUE
I (chars 1388014-1388076)
-
"and painted to the recorder. "Can you tell me-" Kid looked back. 638 Dhalgren Bill coughed. "-tell me something about the scorpions, about the way you live, and why you …"
BELLONA_CITY
KID
SCORPIONS_GANG
SURVIVAL
DIALOGUE
I (chars 1388077-1388415)
-
"angerous and unknown place, now.'" Kid shook his head. "No… it isn't that dangerous, for us. And I'm getting to know it pretty well." "You all live together, in a …"
KID
COMMUNE_LIFE
SETTING
DIALOGUE
AESTHETIC_JUDGMENT
I (chars 1388454-1388660)
-
"violence-" Kid grinned-"that isn't something you believe in. That's something,that happens. But I guess it happens more around us than around them." "Someone told me that, for a while, you …"
KID
SCORPIONS_GANG
COMMUNE_LIFE
DIALOGUE
COMMUNITY
I (chars 1388912-1389131)
-
"ory goes.' "People have been hurt," Kid said. "One guy was kil"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1389806-1389868)
-
"g to say?' "I guess you!d rather we just read-" "Shit, I don't care if you read them or not. " "I just meant that-" "I'm trying to-" Kid looked …"
KID
OBSERVING
DIALOGUE
I (chars 1392421-1392632)
-
"on. Yellow chains rattled over his pink, pink chest. "r got sometlting gain' here, you know? And I'm so fuckin' 642 Dhalgren smashed.•. look, you go on, and maybe I'll …"
URBAN_DECAY
TWILIGHT_DAWN
KID
I (chars 1396341-1396535)
-
"back, his face washed;With light the same pale blue as his shirt. His eyes, widening, rose. When Kid left the terrace s"
ARCHITECTURE
KID
DIALOGUE
I (chars 1397408-1397528)
-
"a party as we got! You wanna drink?" "Thank yon, no. Good night." "God-danm inotherfuckers! Keep a God-damn gook down here work"
TWILIGHT_DAWN
KID
SETTING
DIALOGUE
I (chars 1397865-1397993)
-
"l you." "Hey, gook; are you from Nam? I was in Nam… " "Come on!H "I was in Nam," Angel said. "We should give him a fuckin' drink!" As they …"
THRESHOLD
KID
DIALOGUE
I (chars 1398135-1398290)
-
"Kid said. "Didn't meet him. 11 "He's a funny guy, n the Ripper said. "Man, he just loved me. Wouldn't let me alone the whole God-damn night n "What'd he …"
TWILIGHT_DAWN
KID
SETTING
DIALOGUE
I (chars 1399351-1399533)
-
""Sure,' Kid said. "You can walk anywhere you fucking w"
UNDERWORLD_DESCENT
KID
OBSERVING
DIALOGUE
I (chars 1401409-1401463)
-
"don't worry." Denny, looking even sadder, said: "If you go down there, you better be careful… " And Kid walked for fifteen minute"
KID
WANDERING
SENSORY_DETAIL
I (chars 1406253-1406382)
-
"fall behind one of the facades and edged along the brick, thinking: It could jump the street… A flicker between the qlbbles: As his bare foot touched one"
LIGHT_SOURCE
WANDERING
OBSERVING
SETTING
OPTICAL_DISTORTION
I (chars 1406687-1406840)
-
"Kid stepped back, expecting fumes. But some gust shredded the billow, {ossing off dark fluff. And they were gone, down som"
FIRE_DESTRUCTION
KID
DIALOGUE
I (chars 1408574-1408696)
-
"thing going to hurt you. Look at that burn, burn up like a motherfucker; it's beautiful,"
KID
WANDERING
OBSERVING
I (chars 1410144-1410232)
-
"is lids narrowed on eyes, blood-webbed and tan. "It burn and it burn and it don't never stop. It send the fo"
KID
WANDERING
SETTING
I (chars 1410493-1410601)
-
"ded heavily. Twenty yaros ahead, a: taB of fire {ell onto the sidewalk. Palimpsest 649 "What… " Kid began, "What are"
ARCHITECTURE
KID
DIALOGUE
I (chars 1411222-1411339)
-
"she circles… I Kid's eyes went round. "There-I" He pointed. "It isn't burning down that way! We can go-" "Boy, there may be people in here, burning up alive!" 'You …"
FIRE_DESTRUCTION
KID
DIALOGUE
I (chars 1412429-1412625)
-
"ross the gutter. Kid stepped over it. On the cobbles, puddles"
KID
WANDERING
SETTING
I (chars 1412747-1412808)
-
"d again. Three staples On the bottom of the above page hold a creased rectangle of newsprint. The end of the colulnn has either been ripped off or (the bottom …"
BELLONA_CITY
ARCHITECTURE
TWILIGHT_DAWN
IDENTITY_FLUID
LIGHT_SOURCE
I (chars 1423420-1423843)
-
"nd laughing, and everybody was pouring in to see what was going on: "Night run!' I told them. "We're gonna make a night run!" Which we did-to the building with …"
ARCHITECTURE
TWILIGHT_DAWN
SETTING
DIALOGUE
OPTICAL_DISTORTION
I (chars 1429261-1429513)
-
"ustardskinned spade, and this one, for all his hunched shoulders, good-look_ ing as the devil. From the corner someo"
ARCHITECTURE
KID
TAK
DIALOGUE
I (chars 1445934-1446050)
-
"do enjoy my toke." Everybody laughed. Me too. And all the smoke loosed out"
BELLONA_CITY
TAK
SETTING
DIALOGUE
I (chars 1449062-1449138)
-
"gum is gone 668. Dhalgren from all the candy-stores' racks. Gum chewers can't live in Bellona. Not to mention cigarettes, cigars, pipes: the tobacco in the vending machines went SIal. …"
BELLONA_CITY
TAK
DIALOGUE
SENSORY_DETAIL
I (chars 1449775-1450141)
-
"saprophytic cityIt's about the place I've ever lived." He grinned around at T<)rn, Red, Mark. "{'m curious to see whether you guys will like it enough to seltle down, make …"
TAK
IDENTITY_FLUID
COMMUNE_LIFE
COMMUNITY
I (chars 1450642-1450828)
-
"Jm the splash, and there was six seconds of gut-cramp that started in my ankles. Then it eased. My crank hung down against the porcelain, so cold I had to …"
ARCHITECTURE
OBSERVING
SEXUAL_ENCOUNTER
SENSORY_DETAIL
I (chars 1475914-1476123)
-
"hat dick. I mean what I'm interested in; it would just make me feel better. " 1 drank some beer. "Make me feel bette"
COMMUNE_LIFE
OBSERVING
SETTING
DIALOGUE
COMMUNITY
I (chars 1498362-1498478)
-
"ould be good to try on Temple Avenue, but 1 couldn't find any street with that name on the sign.. So I walked down a street as wide and as …"
ARCHITECTURE
THRESHOLD
WANDERING
OBSERVING
SETTING
I (chars 1516593-1516928)
-
"a node of muCUs. Mercifully what Came was mostly liquid and left the water too murky to examine. The Anathemata: a plague journal 697 at the corner; but she went …"
ARCHITECTURE
THRESHOLD
WANDERING
OBSERVING
SETTING
I (chars 1517009-1517295)
-
"g to walk past. I grabbed his shoulder and spun him back against the fence ba"
ORCHID_CHAINS
WEAPON
DIALOGUE
SYMBOLISM
I (chars 1518420-1518497)
-
"'ll cut your throat!" I turned and sprinted up the block; glanced back once. He was walking away. I made it"
ARCHITECTURE
THRESHOLD
ORCHID_CHAINS
SYMBOLISM
I (chars 1519753-1519861)
-
"ought I could keep it up, here, and I said: "I don't know. How long can you?" and he laughed too. I was wrapping string around the joint and the …"
ARCHITECTURE
THRESHOLD
KID
OBSERVING
SETTING
I (chars 1524315-1524469)
-
"ibe, a look; and a violencecrystalli%ed from the day's boredom. California came back this evening. Must have seen him three/five times before I noticed… we were on the back steps-he'd …"
ARCHITECTURE
OPTICAL_CHAIN
LIGHT_SOURCE
OBSERVING
SYMBOLISM
I (chars 1534900-1535107)
-
"eating 'Dollar took at Calkins'. The rewards? I suspect, in this landscape, they are just as huge. Am I just being pompous, or is the,real and necessary information these epithets …"
BELLONA_CITY
IDENTITY_FLUID
AUTONOMY
I (chars 1536042-1536345)
-
"steps. He'd been complaining about the sore on his foot. "That's a, telescope,""
OPTICAL_CHAIN
REFLECTION_MIRROR
DIALOGUE
SYMBOLISM
I (chars 1538558-1538638)
-
"ugh that followed perfectly froro what Kamp had said. "You know?" Kamp stepped around the telescope. "It was like coming to Bellona." "How do you mean?" Priest put both hands …"
BELLONA_CITY
ARCHITECTURE
DIALOGUE
I (chars 1545495-1545701)
-
"a dead stop and blinked at me (us?). I think at first he'd thought he knew us, but then wasn't sure. I was going to say hello but John overtook …"
KID
OBSERVING
DIALOGUE
I (chars 1547920-1548181)
-
", it was because the guy was too scared or just not used to killing people. For which I'm very glad. I twisted, with my arm on fire, and watched …"
FIRE_DESTRUCTION
LIGHT_SOURCE
SURVIVAL
OBSERVING
DIALOGUE
I (chars 1551716-1552123)
-
"an Cuck anything she wants-with the possible exception of you. That, I think, would turn my stomach. I took the orchid from the my neck, I raised my hand and …"
ARCHITECTURE
ORCHID_CHAINS
LIGHT_SOURCE
SYMBOLISM
I (chars 1558299-1558604)
-
"an fuck anything she wants-with the possible exception of you. That, I think, would turn my stomach. I took the orchid from the chain around my neck, I raised my …"
ARCHITECTURE
ORCHID_CHAINS
OPTICAL_CHAIN
SYMBOLISM
I (chars 1562726-1563043)
-
"just a little more confused. Dragon Lady opened the door for him and he hurried down into the yard. She l"
ARCHITECTURE
ORCHID_CHAINS
OBSERVING
SYMBOLISM
I (chars 1564861-1564967)
-
"t's a symbol. "That's just what I mean.· "I think you should take your' own advice." "I try," 1 said. "Hey-this wasn't"
KID
SOCIAL_COLLAPSE
SETTING
DIALOGUE
I (chars 1567793-1567913)
-
", Copperhead. D ClJesuS,7:1 Denny said. "When?b Lanya raised a forefinger to bite on the green polish. "You remem- 718 Dh111gren ber the night o"
FIRE_DESTRUCTION
TWILIGHT_DAWN
KID
LIGHT_SOURCE
SETTING
I (chars 1569413-1569557)
-
"t,think they couId have stood up and walked. It was almost like they were in some sort of half-trance. Revelalion was lying on his back crying In the middle of …"
KID
REMEMBERING
DIALOGUE
I (chars 1571032-1571302)
-
"A piece of silverware fell on the floor. "Actually-" Lanya picked it up- "you have an amazing memory! I was snooping in your notebook again-forgive me, and I kn"
NOTEBOOK
REMEMBERING
DIALOGUE
SYMBOLISM
I (chars 1571623-1571784)
-
"a lot of what happened there, what we said to them, what they said to us, pushed my mind. back to it. I note that Copperhead and Revelation are ptetty'much …"
TWILIGHT_DAWN
REMEMBERING
SETTING
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1574592-1575058)
-
"I'm ready to go spend some time at her place? The nesting instinct is not the same as the homing one. Which pales first?) She was talking with Gladis when …"
ARCHITECTURE
LIGHT_SOURCE
WANDERING
REMEMBERING
DIALOGUE
I (chars 1577840-1578049)
-
"me hallway down the steps. 1 focused on hert as on a memory of mountain rain, autumn light, sea fizz. (She has green eyes!) The most natural thing, she turned …"
ARCHITECTURE
NOTEBOOK
DIALOGUE
SYMBOLISM
I (chars 1578050-1578292)
-
"the loft room: "Where's your notebook? Or your new poems, anyway." "Huh? I thought you wanted to fuck. " "Oh, if you want-" imitating another kind of girl, then she …"
THRESHOLD
NOTEBOOK
DIALOGUE
SYMBOLISM
I (chars 1578357-1578529)
-
"seat "-this is the part I shouldn't tell you: He wanted to copy them. But I didn't think he should.:. Kid?" "'there.s a lot of people in Bellona who are …"
BELLONA_CITY
KID
DIALOGUE
I (chars 1580123-1580285)
-
"tion, then; maybe better luck: I stopped outside the kitchen door because I heard them talking inside. Through the screening I saw Lanya sitting on the table, her back against …"
ARCHITECTURE
THRESHOLD
OBSERVING
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1583440-1583700)
-
"D-t went on, "who like verY different things. In very dilTerent ways. People like me and Gladis, say. WtIre pretty much exclusively interested in the opposite sex, and then, one …"
SEXUAL_ENCOUNTER
DIALOGUE
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1585991-1586250)
-
"Lanya asked. "Yeah. I juS! wanted to get out and walk around.' He lold uS he liked to go around naked. To his unnecessary explanation, Denny explained (unnecessarily) lbat you …"
BELLONA_CITY
SETTING
DIALOGUE
I (chars 1594440-1594657)
-
"d on his ankle.) Lmya took her harmonica out of her srurt and began to play those discordant clutches. We all walked around and stared out at the edge"
BELLONA_CITY
SCORPIONS_GANG
WANDERING
I (chars 1594878-1595028)
-
"ed offboth sides of the gash. From the edge, looking down, I couldn't see where any rubble had landed. Beyond the overpass, t"
ARCHITECTURE
URBAN_DECAY
WANDERING
OBSERVING
SETTING
I (chars 1611861-1611986)
-
"ve never been visited by any scorpions before, so I just took a guess." His wrinkleless face wrinkled. "Are you sure you weren't looking for someone?" "Who:S here to look …"
KID
SEARCHING
DIALOGUE
I (chars 1615060-1615471)
-
"e hadnotbing to do with Calkins and me? But thats not what it sounded like.) I1et it go. A ben bonged. "Oh, I guess-" he glanced at the tower- "SiSter …"
ARCHITECTURE
COMMUNE_LIFE
OBSERVING
DIALOGUE
COMMUNITY
I (chars 1616119-1616538)
-
"brothers and sisters, a small garden, goats and chickens, matins, complines, vespers… "Heft n I said. He"
KID
SEARCHING
OBSERVING
I (chars 1616555-1616660)
-
"lamp, you'd be a little more likely to find this mysterious and miraculous Other you are searching out? Why does it concern you so? n "So I can live"
BELLONA_CITY
SETTING
DIALOGUE
I (chars 1633727-1633876)
-
""All right. My laugh was too sharp. "You've gOt the whole thing down, Mr Calkins. Sure, it's your city."
FIRE_DESTRUCTION
TWILIGHT_DAWN
LIGHT_SOURCE
REMEMBERING
SETTING
I (chars 1635634-1635739)
-
"n their semioutlaw status, their egregious manner and outfit, and the economics of their asocial position? In Bellona, however, the same words imply a complex freedom, a choice from hovel …"
BELLONA_CITY
ARCHITECTURE
AUTONOMY
CHAOS
I (chars 1654441-1654889)
-
"nd not individuals-I'd rather have a Georgia farm-boy any day. Not that I've ever kicked Bobby out of bed. But it was a strange dream." My first reaction was that …"
TAK
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1657117-1657383)
-
"ize out of me, I wonder furiously who would hold Brass Orchi"
ARCHITECTURE
KID
DIALOGUE
I (chars 1676703-1676763)
-
"ing coals and little flames. I climbed this rock edge, and I found… " I touched the chain a"
OPTICAL_CHAIN
OBSERVING
DIALOGUE
SYMBOLISM
I (chars 1684396-1684487)
-
"keeping up a delusional system that just won't hold. But that's sort of heroic, too. Him? He's despicable. He paid. for all the props; the system is set up to …"
KID
SCORPIONS_GANG
DIALOGUE
I (chars 1687828-1688096)
-
"lona, the problem would be if you wanted to go in a hospital." Suddenly she cocked her head the other way. "Do you know why I offered you that job …"
TWILIGHT_DAWN
OPTICAL_CHAIN
SETTING
DIALOGUE
SYMBOLISM
I (chars 1701192-1701442)
-
"athedral shouting, "Hey, wat<:h it-"), staggering into the dazzling web, and grabbed a stJand for balance. Denny\; end-l jumped-broke (between mirror and prism) but he just"
OPTICAL_CHAIN
REFLECTION_MIRROR
SYMBOLISM
OPTICAL_DISTORTION
I (chars 1709230-1709403)
-
"r knees to hug. The dance was all around us. The hattered grass was,tangled with chains, plain and jeweled. Most of the scorpions blazed up, incendiarup to bring the bran"
TAK
SCORPIONS_GANG
OBSERVING
I (chars 1724698-1724868)
-
"t: George in, the night wilderness. Upstairs t guess most of the rooms had never had doors. It was a wreck. Great pieces of 786 Dhalgrert and the crud left …"
TWILIGHT_DAWN
TAK
DIALOGUE
I (chars 1728071-1728390)
-
"hey'd move, but they were too far. Closed my eyes. "Hey," Denny said. nyou still asleep?" I opened my eyes. "Fuck you if I was." "1 just walked Lanya over …"
ARCHITECTURE
THRESHOLD
LIGHT_SOURCE
WANDERING
DIALOGUE
I (chars 1736721-1737074)
-
"hh-don't touch me, nigger!" She slag- gered and reeled in 792 Dhalgren I poured another glass of wine. uNo. II' When the next patient rang, I took my notebook and …"
ARCHITECTURE
NOTEBOOK
SYMBOLISM
BEAUTY
AESTHETIC_JUDGMENT
I (chars 1742684-1742884)
-
"g down at the wet pavement, feeling numbness claw at me. My fingers tingled. S? did the sales of both feet. Then I looked up and said, "W"
ARCHITECTURE
THRESHOLD
OBSERVING
SETTING
DIALOGUE
I (chars 1752138-1752275)
-
"k straps and settled her weight on one hip. She wore heavy. hiking shoes, one a lot muddier than the"
ORCHID_CHAINS
OPTICAL_CHAIN
WEAPON
SURVIVAL
DIALOGUE
I (chars 1759976-1760077)
-
"ittle towns around Southern Ontario?" "No. I spent all my time around Vancouver and B.c." "Oh," Glas"
ORCHID_CHAINS
WEAPON
SURVIVAL
SYMBOLISM
I (chars 1760498-1760598)
-
"long the shoulder, the hissing hills and the smoke, the long country cut with summer and no where to begin. In the direction, then, Broadway and train tracks, limping in …"
URBAN_DECAY
THRESHOLD
WANDERING
REMEMBERING
SETTING
I (chars 1762468-1762833)